hi guys i've been reading up on this thread on how to get my items inside the dota 2 test build, but for some reason my hero keeps displaying without a weapon in his hand. I've seen that feracon had this problem as well, but I don't know if it got solved, I can't see the solution anywhere. can anyone help me with this? i…
@Mark, I started a new scene, decompiled the cape itself and imported that SMD. Those are the only bones I've included in my scene, and they all affect the movement of my cape so it looks like they should be in there. Per Lenny's walk through, yes I selected my cape AND the bones and exported out. I've also tried with just…
Eye of Fortune Workshop being more or less fixed, I released my ward for real now. There seem to be a lot of people going for wards for the event. Damn, and some are so much better than mine xD Oh well! Still no Spring2014 tag. Goshdarnit Volvo. @motenai, Sweet cannon! The only lame thing about Sniper is that you can't…
@darkripper - Yeah, replace the 02-Defaults - I don't even think having the file extension present matters as long as the filename is correct. I'm pretty sure my stuff shows materials fine even when I export the .SMD with *.TGA in the material lines. It should work with *just* the filename so long as you have $cdmaterials…
I have one quesstion that someone maybe will know the anwser. I tried to recompile decompiled hero, however I got 3 errors. 1st is easy because I need to rename hero.dmx in .qc files to hero.dxm.smd 2nd "missing animation blends. Expected 2, found 3" I can bypass with changing blendwidth from 2 to 3 in .qc however I am…
I see some people are testing their items in-game by replacing models in the test client, as opposed to the Workshop previewer, and I assume this is the way to go if you want to equip your complete set at once? Could someone outline this process? I'd greatly appreciate it. EDIT: As I understand it, I'm supposed to unpack…
@betascetor Dota test is another game that you can download if you have dota2, on steam library you can see it to download its same game but you dont connect to your steam account or something like this, you can explode everything you want without been accused of cheating by valve =] the problem with testing in game is…
I'm also having the alpha issue. Does anyone know if it'll have the same issue in the loadout when submitted? Anyway, I fixed the issue that I was having with not being able to compile my model to a .mdl a while back. Apparently, I just had to rename all of the .smds, becuase they had "ACT_" in front of them. Apparently,…
@Paskie - That's awesome. I checked it out and that's definitely the case. Have you tried to import your Pugna weapon yet using a modified itemtest_qc_template?[EDIT] Huh, seems like any weapon you import with ogre_magi has his fire particle effect, whether or not you want it. @Bronto - I remember seeing something awesome…
just saw your pudge item on workshop, great idea =] are you replacing the head right? you went to one of the deepest part of valve´s models the blends shapes!! good luck with that =] about the courier i think i need to change something, i guy on facepunch said that its a baby version of roshan... i hate the mini pudge, i…