Hey guys... I'm having MASSIVE trouble trying to get a sword in game for dragon knight. I haven't used the workshop tools for about a year, and I haven't done it with dragon knight before... Well, here's what it looks like in 3dsmax, right with his default sword: And this is what it looks like in game: I've tried so much…
Hello everyone. Somehow I feel I am out of place considering that I never got any reply to my workshop thread. I am pretty new here and I would like to present my first work: http://steamcommunity.com/sharedfiles/filedetails/?id=147352412 Would appreciate some feedback for a fellow newcomer. I have lots of questions in my…
I've resolved the issue with the previous error and have the importer showing the model but now my inexperience with bones is in play. The helmet is extremely small and binds to what looks like the root bone even though its weighted to 0. Ill just list out what I did in order so maybe someone can point out where I went…
As I said earlier, I was not trying to get my item to game client almost month but If I remembered correctly I make my OWN mdl file with the SMDS which you used to test the preview with their QC file but changed. And another thing, try to start the QC compile in the dota2 test files. Not in some desktop file. Another…
@Prosomogy WOW now when I see such hook I cant belive no one came up with this idea before, it looks so great!!! @mihalceanu Fine weapon sir!! However we will kill you if you dont check what happened with sharp edge of this lance :D @heboltz3 I double what marul said. Those ears should be less rigid. Looking forward to…
Im starting to get depressed when skinning things, seriously. Im using 3dsmax 2012. I work with decompiled models so, what I do is: 1. Put my model at the same place and size as the default model.(Model is in BindPose) 2. Reset XForm to make sure scale and rotation are at 100%(1 in maya I think) 3. Look the bones that the…
DOTA 2 WORKSHOP CONTRIBUTIONS Resources Decompiling Character Models To Use As Reference Valve's Character Art Guide Valve's Texture Guide Info from Opethrockr55: Geometry • Budget o hero+items: 6-7k for the portrait and 3-4k triangles in the game o Good rule of thumb is to always stay on the lower end of the budget • LODs…