I have been using Marmo 1 since launch and recently upgraded to 2. Early impressions are very good. However there are some things that I do not see from the 1st Marmo. Maybe people already asked of these. 1. No Floor Option 2. No World Space Widget for Lights 3. Lens Flares and light animations 4. Render View, no drop down…
Just a little WIP prop in Toolbag 2 for fun. Inspired by the "Rabbits Foot" (Doomsday Device?) from M.I.3 Just Base Colors/Materials for now. Also gonna rework the top piece as it is the weakest part.
Modo user here also. As much I love Modo's renderer I feel it will be somewhat neglected from now one. :P Here's first test with textures in Toolbag 2. Next up, diving into PBR.
I have a question, does Marmoset 2 care about geometry being instanced or not? Like if I have 100 meshes that are duplicated compared to combining those 100 meshes into one single mesh then loading it? Will there be any performance differences?
[vv]122760175[/vv] Toolbag 2 | GDC 2015 Artist Showcase This is the art reel we put together for our 2015 Game Developers Conference booth to showcase the power of Toolbag 2. We would like to give a special thanks to each and every one of the world class artists who helped out with this video, your work is the driving…
Hey guys, I've released some free HDRis here They work pretty well with marmoset, though it helps if you play with the selective brightness sliders a bit. Something like .5-.7 threshold and 2-5 scale usually works.
I also ran the VD diagnostic (geo plane with 48 slots and 48 spheres) in zbrush 4r6 and then opened up the exported .obj file in Marmoset 2. Sphere #7 works with world space maps in marmoset 2 but NONE of the spheres work with tangent space maps. I could never get sphere #19 to work either. No matter what settings I used.…
[vv]122995265[/vv] Toolbag 2 | GDC 2015 Workflow Showcase Here is the workflow loop we put together to showcase the functionality of Toolbag 2 at our 2015 Game Developers Conference booth, featuring scene setup and presentation with area lights, camera and post effects, as well as some upcoming features like material ID…
Then read the paper please! And watch the videos...they are quite interesting! ;) It is one year old, running realtime on a 2 years old gpu and puts 99% of the offline character renders to shame. (Compared to what I've seen or created so far under the 'realism' cathegory...)
crosspost from another thread: Sure thing: - DISCLAIMER - Neither i, nor the good folks at Marmoset.co are responsible for anything that could happen to your computer as a result of using this shader. It is released "as is", with limited support. It will work with any existing content or materials you've created, and only…