Yup, Marmoset has a tool where you can paint where you fix projections, and people have in Substance setup workflows to blend between 2 projections https://www.youtube.com/watch?v=cVPJwMivw5I https://www.youtube.com/watch?v=sGC2X6Qazvs
I used Corel Painter plus Blender addon that reads riff files but now can't activate my 2017 license any more. Too old. And honestly it's ancient and inconvenient as hell. Nothing really new there for decades. Any other soft focused on real world brush simulation that could export depth ? Art rage? Rebelle? Anything ?
My goal is to export the model into .gr2 format. The thing is, yes I used FBX import to send my model into 3Dsmax, but when I do that my armature gets broken for no reason, at all. So I'm trying to attach the skeleton in 3Ds. But I don't want to rig the model from scratch (weight painting all the models one more time), I…
Ribbon > Object Paint > Paint Objects Add whatever mesh you want to place on something else to the "Edit Object List". Set the "Paint On" to "Selected Objects", then select the object you want to paint on to and click the Paint button.
There are lots of technical things we could mention but you've made a little truck and it looks like a truck so you made a good start. I think you should learn to apply UV mapping and paint some nice textures for it next - that covers the basic requirements
In Maya 8.0 I will be attempting to paint weights on a soft skinned model and every time I paint something, then go to a different joint and come back, my painted weights will be different. This is driving me up the wall, any solutions?