I came across this thread with the same issue. I discovered that it is a masking issue NOT solved by control + click to clear the mask. You have to go to masking dropdown and hit clear.
Heheh, yeah. You might also try a Composite map containing two Mask maps, each containing a bitmap and the 3DPainter, with one Mask using the Inverse Mask checkbox...?
have you tried using the mask curve tool? It lets you draw masks using a path based system instead of doing it freehand. It's next to the circle mask tool
alpha blending you say ? could be a sorting issue - use the opaque material on anything that doesn't require transparency. if there's an alpha test / clip / masked material use that for anything it'll work on.
I'm working on a mask design I made for a contest. This is called the Viper Fox Mask :) . Below is the high poly I'm making and the concept. I'd love if anybody can give me some feedback on this. Thank you so much !
Well, that's simply how Shadows/Highlights operates - basically working as an edge detection filter, similarly to Unsharp Mask. Instead you need to use methods affecting all pixels the same : Levels, Brightness/Contrast, Curves, and so on.
you can Lerp two textures together with a mask(something like a cloud or whatever). That mask can have a texture coord linked to it to increase/decrease the scale of the mask. also decals