How does a studio decide between hiring employee versus freelancer versus outsource studio? Suppose this example: Need to create 30 unique characters, AA quality in realism style. Figure 3 weeks per character on average. Is an outsource studio likely to do it faster because they have a small army? And maybe cheapest, too?…
Hello, my name is Julius Camenzind, I am a Concept Artist and Game Artist for the visual development industry, based in Zurich, Switzerland. I've worked both inhouse as well as freelance for various studios and projects. I have also worked in the igaming slots sector. I'm correctly available to take on freelance projects.…
Hello, Im a student from the UK aged 18. Im doing a graphical art course, I have chosen to focus around game design and 2D graphical design. Im coming closer toward the end of my education (unless I go to UNI), I feel that if I got to UNI I will be wasting my time and money as I feel I can achieve what I would do a UNI at…
Hello I am a full time freelancer and have a few years experience of it. My services are within the range of Environments Characters vehicles and texturing for games. Resum
Hello everyone!Hope this is the right place to post this.. Freelancers of this forum, how was it when you started freelancing? Do your portfolio need to have a combination of styles and assets to be able to be employable? Or like do you focus on only character/only environments from the beginning? Edit: less tl;dr
Instinct Games (https://www.instinctgames.com/) is looking for experienced freelance Environment Artists to help on the creation of a photo-realistic environment art for our next Unreal Engine 5 game. Please send your portfolio and rates in DM.