Is there a way to get this to work so that it makes every face it is used on to be on it's own plane? If I go and apply it manually to each face, the adjacent ones get distrubed. If I select more than one face and use it, all of the selected faces become aloigned in one plane.
Hi, I have encountered this problem before. It is a pretty easy fix. Open Maya and turn on the display face normals. Display>Polygons>Face Normals. This will show you the direction the faces are pointing and you will see that the faces not showing up in ZBrush have their faces pointing toward the inside of your model and…
When i'm trying to select a set of faces in the Ortographic view, and i somehow manage to select only those faces that points to camera. Faces that point vertical are not selecting and i can select them only in perspective view. I already tried to uncheck "based on camera" feature in settings.
I just want to know what kind of techniques people use when modeling a helmet with a visible face such as: Do you model the face first then Build around?
Is there a way to be able to move a ring or faces towards a centre point while maintaining the scale of the faces selected? I want the thickness of the ring to be the same when moving in and out.
Hi. I need a script for Max. I use 2010. I need to select a face by number input. Ideally iw would look like this. Right click Go down quad menu to SelectFaceByNumber Put 1647 into a box. hit OK then that face would be selected in Max sub-object face selection. For right now I think that would work. Dual use of vert and…
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Also go into windows...polygon display and change the setting from face center to face so that instead of selecting the annoying dots...you can now just select the face as well by clicking on the face.
Workflow-wise it's the exact same approach; you select your faces and run the script and it sets the vert normals for you. The main difference though is the way it treats verts that share faces of your selection. The script you referred to goes through face by face and sets the verts to the normal of the face, goes to the…