Drew out my fake NBA arena and planning for making it modular. Did the ring, need to do normals and spec maps. The rectangle is NBA court size paint to paint (end to end up to the painted border), the one in the ring is burly-man height (like 6'7"~6'8"). Racks, ring accessories and jumbo tomorrow.
the shift-click is, IIRC, the loop/ring selection. so if it doesn't work, it means you're trying to select edges that aren't in the same loop/ring. You need quads to pull this off.
Anyone knows if there's a maxscript out there that will select a ring that's the shortest distance between two edges? I tried writing it myself, but it's going over my head. Can't figure out how to select the parallel edge of an edge selection.
but it won't increase also the ring deepness? I do not want the rings to increse their level ... doing that seems to do not effect , I usually use the overlay rather than multiply but same no effect...
Since my MaxScript is a bit rusty... Is there way to see if a selected edge is on a UVW Seam? Basically I want to make a quick script that does a dot ring( which I've done ), but I want it to not select that ring if one of those edges in that ring is a seam in the UVW. This would all be done in editable poly mode. I can do…