Hello, I want my Viking shield to spin with a Turntable in Marmoset Toolbag 3. But its rotating in the wrong direction. How can I change the rotation of the Turntable animation? It spins on the green axe but it should spin on the blue one. https://gyazo.com/1f42185314bae0a8b66cb64db72411c8
Hi all! How to make a pattern like this? As you can see, each shape must be rotated randomly by an angle that is a multiple of 60 degrees, but this cannot be done in any node. It would be possible (most likely) to do this using FX-map or Pixel Processor, but I hardly know them. Please tell me how to solve this problem. Or…
I would like to change my brush with a hotkey while i rotate around my sculpt. Is there any trick on how i could setup zbrush to allow me that? I have the main brushes set on the number keys and tend to switch a lot with these and i also rotate a lot around. Often i try to switch the brush while rotateing just to find out…
If you're using Maya, you should use "Set preferred angle". Rotate your joint to form the correct rotate plane, and use set preferred angle on each joint, when creating the IK it will use that rotate plane.
Hi, as title said im having a little trouble with rebaking normal maps. Im looking for a way to compensate rotation of uv islands. ive made an example Top one is simple 8vert cube with baked normal map Bottom example is same cube with new uv island arrangement. Basicly rotated. Then ive baked top normal map (simple…
Hey guys I purchased this add-on a few days ago. I’ve encountered an issue where applying the plugin changes the rotation of parts. I’ve tested this on simple geometries. I’m using Blender version 4.0.2. Is there any solution to this problem?
Hi Polycount! Is it possible to Rotate the Cylindrical Mapping Circle in Maya? I want to UV Map this Bar but the Mapping Circle is mapping in a wrong angle.
I want to make every spline point in the blueprint be able to rotate on its axis. In this way, I will be able to blend the path better to the landscape. I want it to be able to rotate to the sides on the axis it's going forward on. I know that you have to array the points and then you can rotate them but I have no clue…