Our client requires a talented new Character Artist to assist in the creation of their next BIG game. Whether youre a graduate or an experienced artist, if your portfolio is packed with amazing characters then they want to hear from you. This will be an initial 6 - 12 month Contract assignment based in their Midland based…
Design studio located in Oxford, UK is looking for an enthusiastic Junior 3D Artist with a basic knowledge of 3D Studio Max. You will be working on a multiple of project ranging from print work to Games. Applicants must: -Be keen to build on an existing knowledge of 3D Studio Max. -Ideally have low poly modelling…
This is odd, but the problem is that you set the range for TijdSpinner to [12, 36, 0]. The last number 0 is the current value of the spinner even though it displays 12. You can just set the range to [12, 36, 12] and it works.
Less, than a year ago, I've finally earned some money to buy a good computer, so i could switch from subdiv modeling works to game-ready models. This is one of my first lowpolys ever made; so i did a few new renders of it to match better the rest of portfolio More shots here: https://www.artstation.com/artwork/L2EEgk
I'm not sure if there is another thread of this out there, but I just saw this video and was pretty blown away, but I do have a question: What does DX12 Entail that is different from DX11? all that's mentioned in this video is extra polygon density, and extra resolution in maps, are we doing more displacement mapping? Are…
Hey guys, wanted to share my AK12 in progress, making the highpoly right now. With the project I wanted to focus on achieving a good replica of the reference and improve my very little skill in presentation. Found a good amount of reference photos but not as much as I would have liked due to the newness of the gun making…
Yeah I'm aware of how overdone this subject is But hey i made it so it's special! well.. not really model As you can tell the baking and texturing are just a little sloppy probably because I've been working on this for maybe a lot longer than anyone would want to, so I just wanted to get the texturing phase over with. Any…