Finally have some time off work, so I started on a character project. I wanted to pick up a few new tools, and push for photorealism in UE4. I am building a 1920's Empire State construction worker. Started by blocking out body and a placeholder face, just as a frame to build on. Experimented briefly with cloth in Blender,…
Oh no problem, I indeed doubt myself that this is anything new (as I mentioned in my original post). And as such I'm not claiming it to be new or original. I don't know how all the other solutions work (apart from wang tiling which is pretty labour intensive to set up) I just needed a solution for this tiling problem and I…
My point about books was just that they are both "experiences." Once you've read it, you've gotten your money's worth and it's quite common for people to loan, give, or even re-sell them. Not too many people get bent out of shape about that. There is the physical quality and value of the book to consider, but essentially…
Job satisfaction is what it all boils down to. Is the atmosphere right? Do you get on well with your coworkers? Are the projects you work on chalenging and interesting enough? Is there potential for advancement? Are the hours good? How stable is the company? How good is the pay? I would say that at least 2 thirds of the…
Your video requires a plugin - recruiters have better things to do than download stuff and very often don't (hell knows what they are downloading, too - could be a trojan for all they know). Make it quick and easy to navigate, make sure that the first two-three images they click will show your best - rule of thumb, 2…
@ ajr2764 If you want a good tutorial on vertex painting, I would refer you to this: http://www.chrisalbeluhn.com/UDK_Advanced_Vertex_Painting.html. I have done a pretty good deal of work with shaders so it was pretty easy to pick up, it may be harder if your a beginner with the unreal shader setup. Mainly, you have your…
I work in the games industry now as an env artist and was in the position you are now in two years ago. You are very close and probably good enough to get a graduate/junior position. In the meantime you must keep blitzing new work and keep on updating that portfolio. The stage you are at a few more pieces will still…
The question isn't a little basic but I think your explanation kinda is ;) It sounds like you're trying to apply a texture without spending too much time in the UV editor. If all the walls are to receive the same texture maps then a tiling texture would be the way to go. Now I really am not by any means a pro with tiling…
[ QUOTE ] Just a little nit pick or two... If you can spare a few polys, make the exhaust tips V way down the tube instead of a flat plane, gives you something to put a gradient on and considering their size compared to the player the extra bit of detail will make a noticeable difference. [/ QUOTE ] Yeah, no problem there.…
[ QUOTE ] the reason i had no COMEBACK, was because this is a tired argument and I'm done with it [/ QUOTE ] That's what people say when they have too much pride to conceed and no ammo to shoot back. I'm a pro at this myself *hah* Foe your arguements have no substance. True, Rick did slam you and it was pretty harsh but it…