Hey dude, I think you're missing the big picture. You need to focus more on form and refining that form more and more, making it look crisp in the end. Right now, its hard to tell what changes you have even made since the last post. This is an example of what you should be aiming for at this point... (see more of this guys…
Looks like a padding issue yeah. A slight bake misalignment has added a row or two of unwanted pixels, which have been stretched out by the padder. No fix except cage adjustment (I've resorted to nudging the vertices before too) or manually painting over the misaligned pixels. The workflow I've adopted is to drop AA…
OOOH YEA! "Captains Rule" Members: SSJTroll and TravelingAnvil Software : Maya, 3dcoat, Substance Designer, Substance Painter, and Unreal Engine 4. Concept Our goal was to create a fresh twist on a traditional pirate theme. We started with the idea of Blackbeard's cabin being his throne room and imagined it in the far…
Don't worry about fixing, you just need to be aware of them for now. Next step is start doing gesture drawings. Don't imagine people out of thin air, you need to draw from reference. Can be real people, still, photo, etc. Fill your sketch book with tons of them.…
I've experimented with that in UE4 and it does work. There's some issues like it doesn't work with the foliage tool, and performance on my old rig (i7 2600, 16gb ram, gtx 570) was horrible. That said if you created a blueprint that placed a bunch of grasses that aligned to objects on the z-axis, with a strong lod distance…
Agreeing with 16bit. The walk cycle just looks weird. It looks like you took the legs from a human and slapped them on as the horses front legs which doesn't make sense. Horses don't walk at all like humans plus there's a lot of stretching going on at the hips
Thanks for the help once again. It is working .. I think :) So i started early in the morning and it was sunny but somehow for the first 1 hour I did not notice I was taking the shots with 1600 ISO :( silly me. any way later on i fixed this and moved it back down to 100-200 since it was sunny and played with the shutter…
Gnomon is pretty nice, granted you need to fork up a little bit of money. http://www.thegnomonworkshop.com/store/category/12/ZBrush They do have "freebies" however. http://www.thegnomonworkshop.com/store/category/168/Free-ZBrush-Tutorials
Cheers guys, my gloss was way too flat on the wood so I bumped it up quite a bit, most of the refs I have are really shiny due to the varnish but at the same time I didn't want to overdo it. 2x4k texture sheet, 16k triangles ( a bit much, I know, but I made sure it was pretty high poly for the holes in the heat shield and…