It's a good start. I would have separated the stone and the metal into separate tools, now the place where they connect looks a bit muddy. You've also started sculpting erosion on the stone in the detail layer but that occurs only on the iron (oxidization). Consider that the material that is the stone is very hard and…
It's a real soft noise overlay just to break up the surface smoothness slightly. It's meant to be more of a cast iron material than a sheet metal. What I could do is spend 5 minutes and just erase the noise detail away from the edges of the map. When I looked at it, the detail loss isn't really that significant, but if…
Tips -"The ember glow of campfire illuminated a small troop of soldiers leaning against a circular bank." I legitimately have no idea what "leaning against a circular bank" means. The first time I read it, I pictured all 12 soldiers leaning against the same wall. (the mental image made me laugh) I'm also not too clear on…
hey! you have good looking proportions and your rendering is pretty solid. Your design skills are descent but a bit generic. Im personally not a fan of your overwatch redesigns, they are kind of tasteless with all that exposed skin, but thats my personal opinion. on top of that your ladies look like a porn stars with the…
Smirnoffka Well the finger it self is only a simple 4 sided geo to reduce the amount of poly in the forearm. If I add more geo in that area I'm afraid the poly flow from the hand to the forearm will looks bad. A quick update based on Prophecies's comment on the head's material. It suppose to be a soft/ fluffy kinda…
@Tectonic : Same principle as the earlier post. I have a Group set to Soft Light - Inside the group I have the green-channel and a 50% black layer with Lighten on. I then control the darkness of the top-light shadows by changing the opacity of the Lighten layer. And the overall strength of the top-light by changing the…
Worked with the Orc all last week. I did see Kouji Tajima demoreel https://www.youtube.com/watch?v=aV0m7JHy94k Then realised how slow i am :( For example he shows in the video the Skull that he created (in 3 hours?). And im doing mys tuff like weeks and months. Should be faaster :( But i wont speed up in order to make…
the middle of the impact craters are still the same colour as the rest of the undamaged model. Maybe this is how your armour reacts to such a level of damage, or maybe it could have tarnished the armour colour as well. Up to you really. The feet of the model are very sharp and triangular,this could cause a lot of problems…
Humm... There are a lot of opened edges and seams on those UV's that can be stitched together. In the UV editor if you click an open edge then press S (stitch) it will weld the two open edges (might need to turn on Keyboard Shortcut Override for S to stitch). If you're running 2010 there are a few additions to stitch in…
Hey man, I love the vast mountain ranges. One crit on your low light scene, It seems like you're missing some reflected light. You have the first bounce off the ceiling light but the rays coming toward the camera aren't being rendered. if you turn a light on in your home you'll see the glow around the light emitter but…