tnx guys , the fur was mostly experimenting and see what works best. I never really did a character with fur before and taking the limitations of the final lowpoly into acount this seemed like the best route to take another small update , still need to address the falling cloth and refine a lot of stuff
I can't agree with you suggestion of the irosight placement. Take the scale of the weapon and the lenght of the stock into accout. If you set it to far back a character aiming with this fun would have the ironsight at a place that would make aiming very uncomfortable. @Artelios Why did you remove the grip structure on the…
I agree with Snader on all acounts. Plus, I don't think "more 3D" is the most appropriate title. Makes me think "why is there another gallery, why not put things here in the main 3D gallery if there's more stuff?!". Maybe something like "WIP gallery" or "MISC models" or something to that effect.
Modeling My Rendition of Charlie Spring's Bedroom from the Graphic Novel "Heartstopper" / Personal Project WIP (Polycount was glitching and didn't let me size down any of my images, apologies for that in advance! I'll continue to return to this post and try to fix it!) About "Heartstopper" "Heartstopper" is a relatively…
Thanks for the feedback GILESRUSCOE! I've been very excited about writing and starting to see people respond has been a great experience. I really hope to start a conversation with these articles! To keep track of this I'm making notes on all feedback. Your critique is perfect :) As I go I'll be invested in updating…
[ QUOTE ] If you'd ever lived in San Francisco, you would know that you do not ever refer to it as 'San Fran'. [/ QUOTE ] Well it's easier to write, sides I'm not exactly a fan of that area of California. [ QUOTE ] Being close to LA isn't a plus in my book, but being close to other places in Orange County is. [/ QUOTE ]…
What exactly would you like to accomplish? Setting up a render is alot more than sticking some object in a scene and hitting render! You need to take into accound your framing, composition, lighting and shading amongst many other things. X-convict wrote a good tutorial for setting up a good material:…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We like creating family-friendly games that are transformational and fun. Presently, we focus on creating a wide variety of innovative gaming experiences including theme park…
Slo mo is a pretty specific edge case but that falls under the "...as long as you don't interpolate between those values." part that can be a headache, lol. Most engines have interpolation settings, Unreal has them on anims, montages, blendspaces and I think on aim offsets. If interpolation is set to 0 the clips just play…
Sorry for taking my time doing updates here, I update my project daily in my Twitter account (@NaylaNovotny) and then when I finish something I come back to tell you the entire process in one entry, so it's more like a big batch of content to see. When I came back from my trip I was hesitant about all the designs I made…