Bbob, teriyaki, thanks a ton for the replies. I probably will revisit that piece -- but actually because, personally, I don't really like anything about it. I've been trying to stick to only updating this thread when I have (a lot of) art to show. But just this once I'm going to give in and make this useless blog style…
Thanks for the reply. So for some context, I put an ad out for people to apply to me rather than me going to individual artists. I feel it is unreasonable if you're applying for an artist role at a studio you really want to work at, but feel obligated to ask for compensation for a job you really desire to work at. In…
Updating Old Characters to PBR Part 1 - Ell: Concept By Rabbiteyes After a long time coming, I've decided it would be worth a shot to update my old work from school to fit more with a PBR friendly pipeline. I knew to be done properly it would take a lot of redoing of textures, so I tried to hack my way through without…
3 questions you should answer before dropping the coin on the computer: 1) Are the programs I use going to make use of SLi and if so what is the gain over a single card? My answer) I can tell you from personal experience that SLi doesn't make much of a difference with Maya, 3dsmax, Silo, Mudbox, Zbrush or Photoshop. Any…
The thread topic should really be "2 years of work" now that MEC2 has had its first release and we are busy adding the UN to finish the mod up. There isn't a ton of new stuff to show, since for the past half year or so the majority of work done is doing unsexy things like; unit icons, damage states, map objects, UI art,…
Hello, thanks to all your replies. -> BradMyers82 - I am actually working on my personal website, but it's going quite slowly, so that's why I keep updating deviantart, so I can have a place to show my stuff - For the characters (and basically all of them) I am not very used to low-poly modeling, these ones are somewhat…
Minor update: I took all of your guys' advice about blocking my environment out and I have to say THANK YOU. Even though it is more time consuming than I had anticipated, it is helping me greatly to grasp the feel and structure of this project concerning what assets need to be implemented, how I should think about UV…
Latest update A personal project I'm working on. I have trouble thinking out the concept. Maybe anyone has suggestions about a workflow how to think out a character?