Hi! Meteor Pixel are looking for junior 3D artists to help us bring our latest game to life! Visit our IndieDB profile for more info on Bushido: http://www.indiedb.com/games/bushido-legend-of-the-samurai What is Bushido? Bushido is a multiplayer melee combat game set in feudal Japan. In a similar vein to games like Mount &…
Hi I have a problem with this shader , seams appear where the texture is mirroring and vertex paint is used and I don't know why. Thanks //float4x4 wvp : WorldViewProjection < string UIWidget = "None"; >; texture diff_in:DiffuseMap < string UIName = "Diffuse"; int Texcoord = 0; int MapChannel = 1; >; int texcoord1 :…
Hey everyone! I've always been reluctant to post my work in the past (I didn't think my projects were at a level worth showing), but it's time for that to change! I really think some suggestions and critiques from those who know what's what can help me improve in ways that my roommates are unable to do. I'm currently…
Following on from the Retrogasm 2018 competition, I'm going to pick up my entry of Lenneth from Valkyrie Profile (PS1) from where I left off as I was unable to complete it in time. I knew it would be a tough call to finish alongside everything else I had going on, but I always had the intention of finishing or further…
THE PROJECT INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives,…
Hey Guys, First time posting in tech talk, cool. So I'm using biped for the first time, and coincidently it's also one of the first times I've used Max from start to finish on a piece so I'm in need of some assisstance. I'm getting the hang of animation with biped, but the thing that has me hung up is the curve…
I've been out of school for almost 2 years now and I feel like I'm still struggling to find that first job. At first I knew I wasn't getting responses from applications because my school never taught us Substance, ZBrush, or much of Unreal. I managed to land a remote unpaid internship with someone who had graduated a…
DESCRIPTION Starboard Games LLC is looking for a highly professional, qualified, indie team developer to join our ambitious INT project. We are looking for a 3D Artist to create 3D models for the game. You will be collaborating with the team in creating 3D models that meet polygon-count and game-play requirements. You will…
In ZBrush, I sculpted the base mesh for an alien "tree" using Dynamesh. I want to retopo before I sculpt the details, but ZRemesher gives me spirals everywhere, even though I used a ton of guide curves (made with the crease curve brush and the frame mesh function). I tried the adaptive size and curve strength at either…
Hey there Shrike ! Well, at the end of the day it's all about what works, in a reasonable amount of time - and these assets sure are looking sweet :) Indeed making items in batches (timewise and texture wise) is one way to optimize things, no doubt. As a matter of fact I have been doing exactly this on things like…