Any general environment / modular environment 3d art tutorials on youtube will cover the common techniques needed to make a building. If you want to make foliage yourself you can look that up too, or use speedtree/megascans. Just get started and then show the work to anybody and everybody. Professionals will be able to…
@teodar23 Hey thanks for the feedback! Yeah now that you mention it, the pathway really looks pretty bland, with just the cubes scattered. The concept was very sketch heavy so I couldn't really tell what was there, but that's where I'm supposed to come in and make it interesting haha. I can make some more objects like worn…
Big screenshot dump! I have been chipping away at learning textures and working on the project these last few days (just been learning designer) so there wasn't much to post but I made my material in Designer and also grabbed a grass material from the Quixel bridge and got some vertex painting going. I may make the plan it…
monkeymintaka, it sure helps, but you have it pretty well done :) CatalystFire, that looks good :) A quick coat of paint and you're done! krztyczekpstryczek, nice blockout! The only thing I would do is scale the two lower thirds (the stone part) up just a tad. The altar seems a bit taller in the concept. Other than that,…
Thanks for taking the time to elaborate, Pior. I do actually spend a lot fo time researching architecture, because that's really what I like modeling best. I own quite a few Francis K. Ching books, and tons of monographs on diverse topics such as victorian, gothic or east asian architecture. So I guess I am on the right…
One of the main things that stuck out to me was there seems to be a very low image resolution on some of your images, most notably the Epic Mickey screenshots. I think it really detracts from the presentation of the whole thing. I really like most of the work on there, reminds a little of some of the stuff I've done. :)…
Hello again, here's another image dump update on the long road to finishing this thing as I start to include some of the feedback. I went ahead and painted a new cobble texture to replace the stone wall texture that was originally being reused for the road, keeping it within the same color palette but some more cobbly…
I did some *research* (I am using stars because I am not entirely sure its the right word) and I have thought of that plenty of times! the blocks are from a past project I did a year ago on unity, for a UNI Assignment and I am planning to re-start on UDK as its a project that was very close to me, in a class I loved doing…
hey, real nice work! got a few questions for you did you ever finish up and post a version of the first scene in this sb? it looked real nice and I liked the prop sets alot secondly, are the bits on that drone interchangeable/modular? so it could be spliced/frankensteined together to make variations? Just curious - I know…
I like the scene here, however a few suggestions that may offer to build the scene a bit. 1. Some taller grass to accentuate the rocky regions would be a great way to blend your vertex transitions, I feel the sand could be pushed a lot more as far as tileable normals go, etc. Possibly some decals to break that up. 2. Some…