Well the site has been updated again with some new stuff, trying to cover issues that were covered here. Here's the jist My CVs been updated, I went to an advisor to help sort it out. Still no modding experience on there, but thats because the small amount I've done wasn't worth mentioning. Have created a modular street…
I find the red a bit jarring, that kind of brick isn't used as an extension on a grey building very often. Then putting a green roof onto it, that really grabs the eye. The roof is pretty intensely saturated towards the sides, if you had the same saturation as the weathered middle it might work. The windows on the second…
You have already set the blockout. An environment artist (I am a weapon artist) should be able to tell you if it is right or not, but I think that what you have done is quite fine. As I see it, setting up a blockout and then replacing those blocks with a modular sets and hero props is the right way to go. Using at first…
(EDIT: WAIT I FOUND THE ORIGINAL FILE - 2018 Bagel) Some Dishonored fanart... sorta. First task for school this year was to create a coin, just to get back into the swing of making assets. I might have gotten a tad side tracked and put together a little scene in Unity. The coins are 64 tris each, with 512x512…
- modularity is the enemy of a convincing scene. Do not encourage new artists into it until they can hand-tool an environment with the deftest of touches and have set their own benchmark. - to the people who post in crunch/overtime threads saying how they down tools at 6pm regardless of the situation and how great they are…
Usually prefer not to reference my own work, but I'm not finding a lot of good examples with maps posted. I used 3 textures for everything in this set: A 512 tiling stones texture for the walls, a 512 x 1024 trims texture, and a 1024 square for "details". We were on a really tight budget for texture memory, so I had to get…
Yeah I wouldn't really feel comfortable opening up a PSU. I tested it last night with a psu tester and it's definitely dead. I've ordered this one, which I think is a pretty good choice? [ame="https://www.amazon.co.uk/dp/B00FG9FWF8/ref=gno_cart_title_0?_encoding=UTF8&psc=1&smid=A3P5ROKL5A1OLE"]Corsair CP-9020054-UK RM…
Nice work Brandon. I see that you're working towards an effective composition that invites the player, and I think that your bright colors give this piece a distinguished soul. You're back in school which eats away your time, but I think a little more work on resolving placement and design elements will really make this…
I'm also quite interested in how things like this are approached. Speaking about modelling, i would probably use one large mesh for hull and accommodation, separate meshes for hatch covers, and working my way down the scale from large props to small ones. There should be plenty repetition to allow for use of models.…
Hey all, sorry for the lack of updates... I've actually been busy setting up a new online portfolio, you can check it out at www.JasonLavoie.net. Also I fixed up the texture (hopefully) so it doesn't look as scratched up... and I tried to be a bit smarter where to place my scratches. I also got the hologram to work, and i…