Hello :) Today i'm showing you my first ever skin for csgo which participate at the Weapon Finish Contest, you can check it out at this link : http://steamcommunity.com/sharedfiles/filedetails/?id=679251068:smile:
...also if an edge loop could even be re-edited? then simply just weld verts too quadify this patch but of course it's dependent on context - which in the first place wasn't shared by the OP
I also feel its more to do with realistic style, open world games since its adverts from those companies that tend to use this term a lot more than others. I don't know why they use them and it still makes no sense since all you're really just doing is what it takes to get the job done. You probably don't even get to work…
Reworking a project I messed around with from last year for the Retrogasm contest. Gonna try and actually finish the thing but hoping to make it better than its original pass.
here is his weapon, now the only things left are creating a small base for him to stand on, posing, finishing the textures for the character, and rendering, and then i'll begin the riot games contest
Hey, this is looking great! 1970s scifi is under-represented in the contest so far, and I'm really impressed that you managed to make the Desert Eagle look so sleek and stylish.
Awesome. Ok. Thanks. I will participate. I didn't even know Polycount had animation contests. just from the name I foolishly assumed it was a CG Modelling community.
Doing some shameless cross posting. This is WIP from Mixamo contest going on right now. She is a gutterpunk adventurer in the making. Still pretty rough but she's coming along
There'd be more Polycount stuff if there was work to highlight, but between the beat'em up and comicon challenges, there's not a lot going on that isn't contest related, and what is being done is typically buried in WAYWO
hey are we still at the point where we say you can only figure it out when using render to texture ?! that the invisible edges stay in max as is was never contested