Good start. Critique from me would be, the rocks on your well look like they stick out too much, it doesnt look well built ( as if humans built it out of the right rocks to fit eachother) find better references like…
Your texture work is a bit to flat at the moment. Your container has even rust wear on each extrusion along the side and there are no focal points of where the damage would build up. Think about how this would function in the real world and if it were being moved with a crane or fork lift what areas would be likely to hit…
After another look at my 1st two hairstyles I have decided that they look a little off, mainly the white one, they looks a bit like straw with a lot of large strands of hair but not much volume. I think with the first designs I went into the detailing way to early when I should have focused on the forms instead. With these…
I believe once you run 2016 for the first time it should generate a .mel file for hotkeys under \\Documents\maya\2016\prefs\hotkeys. From there you can just overwrite your old hotkey .mel file with the one from 2015 (as well as your userRuntimeCommands.mel and userNamedCommands.mel from the prefs directory). Make sure Maya…
Yes. We call them templates. There will be simple templates for a bunch of different types of games. There will also be online help (which we will refine continuously so you don't have to wait months for a new release) Maya and 3dsMax 2016 contain a material/shader called "Stingray PBS". You can exchange those materials /…
Your concept looks to maintain the appearance of the seafaring marauder Kegan Rodhe, that Brand claimed as his vessel. With recent reveals in the LoL Universe page, such as Brand originating from the Shuriman sarcophagus that now contains Xerath, his interactions with Nasus and Renekton, and mysterious past connection to…
Thanks for your posts guys. Sorry for the late response. @RC-1290 I saw that page before and tried to work with that but it gave me a crapton of trouble. After you suggested it again I took a better look and I finally solved it. I had to assign all the verts to a new array, then multiply the inverse of the matrix…
@ripper351 Thank you :) I am new to ZBrush and sculpting in general, but have roughly 2 years experience with 3ds Max. I always try and use as much reference as possible. For this project, I think I must have looked at hundreds of skulls. I have a folder full of reference images and I just got PureRef, which I have found…
@JadeEyePanda @Eric Chadwick I've no problem creating maps like normal, AO etc. What I want is how to create the diffuse map in photoshop (I mean how do i start it). Well, after UVing the low poly version and after I bake out the normal map for the low poly version, I take it to photoshop. I've the UV of the low poly…
"But alas, women have breasts" Somehow I think alas may not be the right word... perhaps substitute "hurray" or "huzzah" or something to that effect haha But joking aside this is already looking awesome and contains some great tips a lot of which can be applied to prop modeling just as well (ref gathering and…