i have always rendered at 2x for all my projects(personal+pro) as far as i can remember. if i need a 2k normal i render @ 4k in xnormal and resize in photoshop. xnormal highest AA is 4x and resizing from 2x images gives better result than 4x AA and looks like what 8x\16x AA would be. never need to renormalize even for hard…
Hi George I have a Surface Pro 2 (haven't upgraded due to the fact it has Wacom tech) with 8GB of RAM I find it can achieve very high poly counts without slowing too much (22 million for one sub tool at last count) It only starts to drag I find when I have multiple tools at the highest sub level and I'm clicking in…
Thanks for the support @OccultMonk hope it's useful. No, the deci meshes were fine. This used to be an issue in SP but I believe it's been resolved of late. Yes, I used the deci meshes in Vray. Once I had all the shaders/look dev set up on each piece I grouped them all a a Vray proxy object. Here's a good Mari discussion…
It's from the Warhammer Online MMO, not the tabletop game, they have quite alot of concept art online. Click the years at the top to go back through all the posts. There are probably art books out there, also if you go to cghub and just search for warhammer you'll find tons of artists who've worked on various projects for…
First test mesh and bake. Nice and clean. 1660 triangles, just with a 1024 so far. I'll still need to add some extra supporting loops to rig her though.
I dont believe there is a way by default. However there has been a couple scripts that might do the job. http://www.zbrushcentral.com/showthread.php?161588-quot-Axis-quot-Plugin-for-ZBrush-4r2&p=903920&viewfull=1#post903920…
Whoa, how did your model jump up to 1600 tris? I don't recommend learning Mudbox or zBrush at this point. Learn to be fairly good at low poly modeling with just Maya and Photoshop for textures. Unwrapping UVW's is a total pain and is pretty much everyone's least favorite part. I use 3DS Max so can't help ya there. But for…
I did a bunch of this a year or so. Same recommendation as Ryan. Plus, if you're using a Terrain, that offers up to 4 per-pixel blend masks. Shaders have to be edited to specifically support Unity Terrain though. My setup is outlined here FWIW http://polycount.com/discussion/160691/sketchbook-eric-chadwick