To build off of this... The 2 unfinished high poly models are nice but are technically unfinished and nothing in your portfolio tells me you know how to create low poly models, unwrap or use materials wisely. So there is an information gap that leaves questions. The environment is not really up to industry standards. It…
So, it took me a while to update this because i had to actually unwrap a 150k poly floating island with the most poly confusing cave system, unwrapping this was a circle of hell i tried to avoid but now its done and it has temporary textures on. also tweaked the lighting ever so slightly, anyways i think it really adds…
I like the scene here, however a few suggestions that may offer to build the scene a bit. 1. Some taller grass to accentuate the rocky regions would be a great way to blend your vertex transitions, I feel the sand could be pushed a lot more as far as tileable normals go, etc. Possibly some decals to break that up. 2. Some…
hey, real nice work! got a few questions for you did you ever finish up and post a version of the first scene in this sb? it looked real nice and I liked the prop sets alot secondly, are the bits on that drone interchangeable/modular? so it could be spliced/frankensteined together to make variations? Just curious - I know…
I'm sorry that I have taken soooo long to respond I have been really busy and have not really had my computer to hand. The assets in the back to the future scene that you mention without textures were all done with shaders in UDK a coloured chrome material for the cars and so on. both the Soul calibur scene and the Metroid…
I think on your next project you should just spent a bit more time on attention to detail before adding all the post fx. Get the scene all tight and solid before moving forward. Things like: Adding curved kerbs/pavement at crossroads and the dip in the pavement for pedestrian crossing. There's a lot of rain but I don't see…
Hey, thanks for the crit. @Dr Stench i'm pretty much using every picture of the tumbler i can get my hands on, but i'm not basing it on any blueprints at the moment. It's at a point where it's all looking right by eye, but there are still areas where the plates just aren't in the correct position or there are bits missing…
I really don't understand why its ok to put games up on kickstarter without gameplay, surely from all the years we've had the mod scene around its dawned on you people just how easy it is to write up a design document with the usual list of buzzwords? Hell, the modscene will actually put up more fucking work and…
It might be easier to answer your question if you post an image of what you want to model. I think this video series might help you. https://www.youtube.com/watch?v=APZ2kZ3OF1E If you want to make something like this. https://www.artstation.com/artwork/rkL5G I find out I want to tile. I determine what I need to make for…
Thanks guys. Shrew81: Yeah the crowd was weak for sure. I was working on a crowd system that would use animations based off a modular crowd system model but it never got implemented and then things went south on the job so never got a chance to fully develop it. The field lines are indeed super crisp and was also something…