How do chaps, prototype time again :) this one's just at toy state right now, it's about 3 days work at the mo and it's for Game Prototype Challenge 6, which is a week long game creation challenge. I've got till monday :S. I spent a bit of time making a random map generator, which may or may not turn out to be well spent…
Here we go!So here we go again, some of you have seen me on Facebook or Twitter saying that I'm doing all-nighters every friday-saturday... Yep this is what I'm working on. I've decided to spend some time with a long-term environment that I will constantly improve over time, either by renewing textures, trying new…
I took a trip up to George Washington's Mount Vernon in January and found some scenery that really made an impression on me. Being a Florida native, we don't get this kind of scenery here. I took some reference photos and I've begun laying out my scene. This project is for my in-laws. They were mentioning to my wife that…
Hello, Below is my current ideas and progress on a the facial and body rig. I know that not many people here work with facial rigs, but those that do I welcome suggestions of further refinement or adding/grouping certain facial muscle groups. I probably should say its ideally for UT3 engine, so from what I understand, I…
This actually works but you have to do a few things first. 1) Instructions: Go to path "C:\XXX\Public\Pixologic\GoZApps\Maya" Locate GoZBrushToMaya.mel, copy and rename the copy GoZBrushToMaya.mel.bak Open GoZBrushToMaya.mel, replace this section: // GoZBrushToMaya requires Mental Ray plugin. if (`pluginInfo -query -loaded…
Cyrid: The scale issue seems to be a very common problem. I am not sure why it is so common as like you, I have never experienced it myself, and I am usually using an asspile of subtools and moving back and forth between maya and zbrush and replacing subtools with new ones or using old subtools to project onto new subtools…
It seems to me you just went hog wild hand sculpting the entire thing, or just applied a generic surface noise/displacement. The tree has no discernible features other than it's really high poly, with a bland texture applied to it. (1) Their are no *features* to speak of, you have a simple base mesh pulled and pushed. But…
Sorry but Western audiences are secondary to the Japanese devs. Selling Final Fantasy outside of Japan is just bonus money. Remember Japan's modern roots come from a very very different culture than European/Christian standards. It's an old convention was being more feminine gives a male a touch of 'evilness'. Being how…
I hear people saying "Yes we DID it" like the job is over, America is fixed and all because he's in office. Phew good thing too, because we almost had to do something about it. Now we can just sit back and wait for the magic pixie dust to hit the oval office floor and everything will be A-OK... We didn't watch the end of a…
First experiment with the grass in-engine: https://www.youtube.com/watch?v=ZV71unZ8cC4 So, I have been reading and dissecting other's people work on vegetation. I went for a Masked/Subsurface/2-Sided material, instead of UE4's 2-Sided Foliage shader, because I was getting bad results on the flowers meshes (probably because…