Great work man. Colors, lighting and overall visual style balance are very cool as to me ;) For now i've got 2 comments: 1) leafless trees need some more work. They have too few branches. Cone-like trunk is too evident and branches look right away as flat poly with alpha because there are not enough of them. Moreover,…
Great effort! However, there are areas that could benefit from improvement. Creating an ambient cyberpunk scene in Unreal Engine 5 (UE5) involves combining various elements such as lighting, materials, assets, and post-processing effects to achieve the desired atmosphere. Here's a general guide to help you get started 1.…
I've been involved in the hiring loop a couple of times and know some recruiters, so I can give my perspective on some of the areas you might be confused about. This is some advice I've given to students or people struggling with their resume or portfolio For this one, I think what they are trying to say is: Look at people…
Project UV from the plane to those small objects . Bake object /world space normal map. Apply it on the plane only and re-bake it to tangent space . Not a single click although . Also you could just double the plane, select the original, shift it a bit and use the rest as hi poly object plus another copy of original plane…
Hey Guys, I have some new progress to show. Some updates are that I adjusted the Landscape a bit by lowering the contrast of the normal information as well as added a PDO blend to the shader allowing the two meshes I made to blend more cohesively. I also adjusted how the larger Ruins Walls are created. I created smaller…
Thanks for the feedback. 1. For immediate support, please email support@marmoset.co. We get a small number of posts on Polycount so responses may be somewhat sporadic. As BagelHero mentions, this is the winter holiday period and most of our team is not at work at the moment so you can expect extra delays to questions…
Yikes! I can't believe its been 5 months since I've updated this. I got delayed by the artstation challenge and a bunch of other stuff. But I've improved and learned a lot since I last worked on this. Between that and all the awesome advice you guys gave me earlier I think I've made some significant improvements. Anyway…
I don't think he's full of shit - the practices he's highlighted recently over loot boxes, live services etc. are often pretty reprehensible and it's great that people are making noise about it. The problem with the media focusing loudly on negative aspects of psychological research is that positive aspects become tainted…
I have tried Mudbox & ZBrush and I am beginning to think I kinda prefer traditional modeling to ZBRushing or Mudboxing.I don't know why.I think its way faster and I kinda feel I have more control over my mesh especially with inserting edge loops where u need to and also when modeling stuff that u need to extrude from a…
Here's my critique on your environment :) - The scene lacks colour diversity/tonal values, it's all very grey scale purplish and kind of just moulds into one thing, perhaps making the pipes a shade darker would help but it may not be enough still. - Too much grunge distributed across everything equally, most of which would…