^^sounds about right. Your software choices make sense if that's what works for you. If you really want to handle a "content creation pipeline" though I think you should also be spending time on the actual art direction if you haven't already, as well as making prototype artwork to see how the actual game itself is going…
YES! I have done baking in both Substance Painter and ToolBag 3 (trial has expired so I'm back on Toolbag 2 for the time being) Baking and UV layouts also tend to be very tricky for myself since the Type 74 Tank was the first vehicle that I attempted and unfortunately it was perhaps a rather unfortunate testbed. A lot of…
Arman, Due to many people having issues with the sandbag part of our Photo Real test, we've updated/revised the test a bit. The new restrictions are listed on our website. www.bigsandwichgames.com I'm an old schooler, and the purpose of our test was to see how people could 'think' when handling extremely low poly / texture…
I said nothing to the effect of it being Shakespeare. I meant simply that American film studios (and other ventures) change things for no good reason or on the premise that American audiences can't relate to Asian themes/characters. OH NOES WE CAN'T UNDERSTAND FOREIGN! For me the lowest common denominator is the studio…
[ QUOTE ] Could you show a quick diagram of what you mean with the eyes?. [/ QUOTE ] Uuuh, eyebrows, eyelids or the actual eyes. And what kind of 'diagram' are you actually looking for? [ QUOTE ] Yea, I think your right on the mouth. I need a bottom middle orbicularis. Maybe a free standing bone inside the mouth for both…
There are larger things at play here than your poly count. You need to really sit down, take the time to address these areas, and not rush through things. I am only writing this because, simply put, you still do not seem to grasp the idea of making a quality asset. Most everyone here on this thread and the last have given…
[ QUOTE ] You know what I saw recently while reading some articles? Taliban. Now that's a word I haven't heard in so long. It feels like 2002 all over again. Funny how your mind is led to change focus over time. So how is everyone? [/ QUOTE ] Hi ElysiumGX, Everybody that I know is fine and well, but are in a state of shock…
As Till mentioned: there's other factors that are causing problems with the last two cubes in the example image. These could be mismatched tangent spaces, flipped triangulation, strong horizon occlusion or some combination of issues. The first two cubes in the example image are sufficient to illustrate the point. The last…
Hi there again Shrike :) The thread is clearly splitting into two topics so I'll comment on both separately. - - - - - On tech As stated in the recent posts above, the other factor you absolutely have to take into consideration is triangulation. In my earlier replies I assumed that it was accounted for - but if it wasn't,…
As far as #3 is concerned - assuming you're talking about a live, physical presentation during an interview - practice is essential, especially if you're not used to public speaking. Make up some index cards - or even scraps of paper - listing features you feel are important, then put those notes into a coherent form, and…