Thanks you guys! @Alberto Rdrgz : Wow thanks! I agree totally. I gotta say, the perspective of the concept kinda threw me off thinking the pillar were more open. The station when seen in the game looks wider, maybe it's only my screen grabs that are giving a wrong perception, I'll take a better shot next week! Good idea…
@Abrvpt - Hey man, ye the diffuse I initially went to solid and simple colours but I think i probably could have defined certain areas a bit more, especially on the pockets; the last two points are definitely something I'll incorporate on my next model and when I revisit the model in a few weeks time @praetor187 - Hey…
Go to the California ACA website, I believe it's called Covered California, and pick out a plan there. Assuming he's young and relatively healthy I would just pick the cheapest plan from a provider with a good network. HMO plans are typically cheaper but (as far as I know) your primary care physician directs all of your…
Update Time!!! so for the last few hours i been retoping this monster(pun intended) sorry i'm very tired. Now this is where the fun begins ,i get to go nuts and start really adding in the details but i'll probably wait til the morning to start working on that. But for now I decide to really start focusing on the feeling…
Just ran a test to try and answer my second question about loading lower res maps. It appears you can get the scale and things to look pretty similar by increasing the scale by 1 for every res you move up (power of 2 increase, 1k-2k, 2k-4k etc.). For example, if you work in 1k and want to end up with 4k then you move the…
Hi Fabrice, thanks for the follow-up. Good to hear about the release notes - I think this sort of things should always be as easy to access as possible, straight from where it matters (that is to say, the app itself). Even if a clickable link is not possible, just having the link in plain text would be great. As for the…
Thanks Ex-Ray, some great tips / advice. I'm still struggling with this decision for sure. I can't help thinking every time I go into a bit of environment art that I'm just doing it because it's the 'easy option' (I should clarify that I don't mean easy in any way in terms of it being easier to do or produce great work)…
@Daniel_Swing : Thanks you! When I post those close-up shots you're going to find a lot of wrong things, hahaha. I actually think that is my weak spot, I should have been more careful with each of the assets to make them look good by themselves. I intended the environment to be seen from the angle the concept was made, but…
thats not what I was intending to mean. yes all those things you could only do in video games. I just meant that pretending to be on like a skateboard or pretending to be steering just has never felt the same as the real thing. idk maybe its just me but I have never felt like I was ever driving in mario cart wii and…
The main reason this style has become popular recently, is because lighting in game engines has finally become so good it can make a plain cube with a flat color look impressive through lighting alone. From these screenshots, it seems you only have generic top-down lighting with no shadows, which looks very oldschool. You…