The material based nodes are made in exactly the same way. Just take a look inside one. I expect a lot of this sort of thing will start to appear on share now that the automation toolkit is out and you can script graph creation.
The caddys have been improved. the placement is more intelligent and they are supposed to be much faster to open. Whats wrong with getting the UV tools into the main package. thats 1 less script to download and 1 less plugin you need to buy
Oh man, you should see the pages and pages of discussion (and misunderstandings !) on the Adobe forums about that one. Fortunately enough there is a little script available to fix it - I think it was mentioned here : http://www.polycount.com/forum/showthread.php?p=1251964
Try editing the leaf normals with something like normalthief: http://www.scriptspot.com/3ds-max/scripts/normal-thief You can find more information about it here: http://wiki.polycount.com/CategoryEnvironmentFoliage?highlight=%28%5CbCategoryEnvironment%5Cb%29
http://www.mariussilaghi.com/products/smooth-edges ymmv I should also point you towards the almighty "more geo" thread, Which would be more useful than that script imo. http://www.polycount.com/forum/showthread.php?t=56014
Mostly because maya has a lot of awesome tools and scripts that allow them to hammer out a lot of episodes quickly, I've seen 2d animations make in 3d programs that user bones and weighting as well, there's a lot of advantages too it.
Thanks, I was using FFD to move it around a bit. But I was hoping for a script that speeds up the process. Something where you just typed in what you wanted (90 left turn, bank up to 45 degrees, etc...)
Hey model looks great man. I love Lotus, have a few in the family. I find it hard to believe you where not making incremental saves (_01, _02 etc) or even have a MEL auto back script :(
Remove == backspace. In edge sub-object level remove or backspace removes only the edges while ctrl+backspace removes the edges and the verts, that is common to the seleced edges. Search the scriptspot for scripts that do exactly what the ctrl+backspace do.
I've been playing with this script and it works so nicely. @Harbinger, I must admit I'm a bit of a novice with Maya' own in built uv tools, I need to get a Basic maya 2011 unwrapping tutorial I think.