A pity there's no online play nonetheless, you get hours of grinding gameplay. I'm getting this just for the cool game art and nothing beats spending hours to get that cool looking piece of armour. http://www.gametrailers.com/player/24268.html
First Battlefield, now this. http://www.gametrailers.com/player/30461.html There seems to be a bit of Pixar fairy dust going around at EA. I liked Fight Night, and the new style looks great. :-) I wanna see all the wacky face deformations in the game
Hey everyone, thought this might interest you. A recent video released by Firefly Studios, in which their 3D and 2D artists talk about their art and how it affects the player. The Art of MetaMorph (2D and 3D Art)
Co-worker and myself downloaded RDKF and its a LOT of fun! The controls take about 5 to 10 minutes to learn. The entire singple player game is basically a story + tutorials in one nice package and multiplayer is a blast. Check it out, all you need is a mouse!
Hey! Here are 2 possible approaches, I'm sure there are more ways: You could attach a low intensity light to the player character. Or slighty light up the environment using postprocessing volume with ambient cubemap. Good luck!
Totally depends on context. Fully textured, placed in the level, and lit, most of the time the player will never notice a seam. Is this a screenshot from the art tool, or from the target game engine? Only the latter matters.
Hey, I have created a tool called Ultra Modular Landscape with the aim to bring a fresh approach to landscape material creation and mountain sculpting in UE5. You no longer need to touch the master material when you want to add or remove landscape layers due to its modular nature. Not to mention it has all imaginable…
"What's the best" -- questions.. are in general un-answerable.. because there is no context.. Here for example... environment for a game, for a stylistic or realistic, background (like in a martial arts fighting game) or in-game place to go.. first person shooter or RPG, multi-player or campaign.. also basic environment or…
i think you have a good showing. i like that you're displaying a range of styles. i thought the Gravity Lane assets were pretty interesting, a muskrat character standing on a platform on a sci-fi weapon, with the player grav-walking on a wall, is pretty dang fun and engaging visually.
Oke but do you like keep the double sided jacket and use that as a final game mesh? And do you delete bits of the body mesh where the player cant see such as inside the cloth?