You seem subscribed to the belief that "anime art" is immune to the common pitfalls of any other style (anatomy, lighting, etc) - a misconception that WILL be a death sentence for your artistic growth unless you nip it in the bud. In drafting these characters, you've assembled a set of symbols without understanding the…
Cris as requested (in skype) You really need fly away hair cards at the part. Right now that is one of the reasons it still looks so fake, it's too perfect from root to tip. Add some small hair cards to break up the silhouette, especially at the front hair-part. And the biggest crit, is your facial anatomy. You…
hello akino, that is some nice progress, definetely feels more dynamic and the colors sell a nice atmospheric perspective. I made a quick overpaint, how i would tackle a more vast grand landscape. but i wont show =P I think you learn more if you try to paint over your works yourself if you have the feeling that it is not…
For reference, benchmark scores: 880M: 4787 775M: 4530 780M: 4331 GTX 470: 3563 (UE4 min spec card) 870M: 3519 770M: 2918 860M: 2732 760M: 1703 750M: 1527 650M: 1295 740M: 900 720M: 570 Again for UE4 and other high end 3d work, I wouldn't go with a mobile card slower than a 770M. A 750M is less than half the speed of the…
Guys, on this few post before I posted a code about utilizing a dotNet stuff. Isit possible to extract it to work as a function without the rollout?on click_test open do ..this bits, what should I replaced it with if Ii want to use it without a rollout? or is it even possible? I run out of a keyword to search on the…
In that case, how do you know there isn't symbolism of that type in games? You're asking the wrong question. That type of symbolism is non-visual. Meaning it wouldn't be something that the art-director, who is in charge of the visual cohesion of the game, would put in on his own. The type you're talking about is done in…
Real sweet man, you got something really good going on here, and I can tell by the sculpt that you've stuck to the concept real nice. Just three small things I noted, feedback-style: 1. The chin looks a bit thicker on your model than on the concept of the face, since it feels like a pretty important characteristic for his…
Hey Alex. It's a bit tough for me to critique your folio without knowing what your goals are. For instance: If you want to be an environment artist at a large studio, I'd recommend dropping the clothing and box designs, and invest in learning some lighting techniques for your scenes. It's good that you have them in toolbag…
Hi. What are you unsure about, specifically? First thing I'd like to know is what your intention with the pieces were before I can really comment too much on whether they're successful or not. What I like about the Cave piece: My first point of looking is around the center of the frame outside the cave entrance, around the…
Right, a lot of valid and good critique here. Think I understand the problem. I am going to propose a solution, tell me what you think. Starting next week I am going to go strictly character artist focus. And I will begin work by spending next week doing prep anatomy work for a full character I intend to start production…