spacemonkey, what are you using polycruncher for anyways? You're creating LODs with it? Or like Epic getting your highresmeshes _somehow_ into max, never understood that workflow as you can get quite a big load of polies into max (biggest model i worked on was 30-40mio and no problems with getting it into max)on a…
As a kind of supplement to this question, I'd also like to know how smooth the transition is from AS2 to AS3, as i currently am..... Hmm.... "Competent" in AS2 but havent touched AS3 at all. Your stuff is inspiring me to try, but if it's like an epic time investment maybe I should stick to modelling for now...
im no halo fanatic but i thought that was nice looking. yeah it doesnt have the attention to detail that GOW has, but their engine is probably geared towards epic size environments, it definatly doesnt look like a steaming pile of turd, but it isnt ahead of the competition like on last gen ill still buy it probably.
Thanks for the input. FaceFX does look nice, and if it's good enough for Epic... What I don't see on the website is how it works with Max or Maya. Is it real-time only, or can it output data than can drive Max bones for pre-rendered movies? But I'll definitely contact them for more info.
I remember seeing awhile back on teh epic games launcher they have a handful of courses focused on that age range using fortnite as the vehicle. Like an editor version of the game with lessons where you do various game related things. Not 3d modeling but I think there was a mix of different disciplines. Probably mostly…
Safe assumption is you won't be reaching near to level of sophistication as creative assembly. It's a balance of ten million pieces. Pplycount is a single grain of sand. To test on your own device, build protype using various free content from epic store. This can help you ballpark requirements before dropping time on…
I'd say check the articles/GDC presentations on topic from places like Naughty Dog/Insomniac/Sucker punch/etc, get the list of people involved and try to contact them.Maybe even try to contact someone from 3Lateral as they are now part of Epic Games, maybe they can share information more openly now.
I'll have to do some digging, I defnitely know this is an issue other people have add and part of the problem is with the engine, but I think there are work around. Try looking around on the official forums and answerhub if you haven't checked already. Are your scalability settings at Epic? Double check to make sure SSR…
there are maybe a handful of game studios in the entire world that have teams for specific parts of their pipeline, and even they have strong cross-overs. if i remember correctly, Epic have some guys who sculpt characters, and leave the texturing to others. whether texturing is the only job of those other people though,…
hello there, its me again :) updating. skydome texture still a placeholder, guess that will be the last thing ill add, as some sort of final touch. sidewalk is a placeholder too, as i want everything in the scene to be modelled and textured by me (the sidewalk is an Epic mesh). crits are more than welcome :) edit: how i…