As a game designer and artist, I have to say game maker is amazing. The only thing I regret is that I didnt start with it years ago. I started with unreal and unity (not counting modding) and in all this time I was always reliant on a programmer or a team, and now I can finally make my own games all alone, without anyone…
What modeling application do you use? Maya now, but I'll talk about Max because that's what I have experience in. I just switched to Maya recently. What pluses and minuses does it have? Pluses: Modifiers, plugins, interface makes sense to me. Minuses: They always add some feature each version that doesn't really work, for…
Unfortunately yes it is difficult and often unintuitive; Real Virtuality's engine has old roots and it shows. There is also a lack of tutorials / up to date information, the BIS wiki is generally helpful but that's by no means a complete reference. Because of that I'm putting together my own tutorial just to have one…
Hello folks :) * thats a bit tricky. firstly the packed group areas try to pack inside a square but the resulting packed group will generate a outer contour which is following all internal clusters. the problem is that you are trying to create a group of 3 in a resulting rectangualr area. this wont work that good. is it…
Metal is actually pretty easy to do with PBR. Since metals generally reflect almost 100% of light that hits them, you simply need to make your specular color the final color of reflections you'd like to see. For example, you'd want a light pinkish color for clean copper, or a bright desaturated yellow for most types of…
Well..I have watched the tutorial videos on the site for SFM and from what I watched,SFM has the time line,time selection and graph editor windows which is basically what any 3d animator needs.What I love even more about it is the way u can move and pose bones,u can lock certain bones if u don't want them to move when u…
Looks pretty cool :) The topology looks nice. Is there a target polycount your going for? I think you should go in and add loops to areas like the elbows, wrists, shoulders and the knees. These are the areas which are going to act as pivot points for the bones and are the areas which will undergo the greatest deformation…
Revel: I would suggest going through the help file tutorials, they are good at explaining the basics of scope and local/global variables. If you want to use globals then try to give them a more personal variable name to prevent other scripts from overriding them. What if you installed another script that used xCurMod?…
Great thread and good read for I am in a similar situation for making the switch to Maya. For symmetry, since watching a few tutorials and trying the duplicate special technique. (also that duplicated instance meshes in Maya causes defects later down the line when imported to diff. scenes or even rigging) I find there is a…
quick first impressions: -too much empty space on your site, I had to scroll down just to see the two guns when all 4 pieces of art could have easily fit on my screen -not familiar enough with the Fallout games to crit if they resemble their art or not (so for me that cuts out 50% of the work I would be judging you on if I…