The reason why I avoided adding too much detail and dirt was that the floor is heavily modular and thus the detail and dirt would possible make the modular pieces look bad from afar. But using decals to add some variation could easily work, will look into that. Previously I had the focal point pointed at the chair and…
@ Tits -> Thanks Marie! before i was little worried, why i am not getting any crit..hehe I will keep posting updates and I am much of determind this time to not make any delay for this guy, target is to finish within a month.:poly142: @Beefaroni -> Thanks a lot, Glad you like! :) @Leleuxart -> Thank you! :) @Jacob07777 ->…
We're currently working on an independent game where we're pretty much trying to fight exactly that. Pretty much every games artist I ever talked to knows this problem - you have your highPoly and it looks great, you do your loPoly and bake the normal and it still looks great, then you have to slap colorTextures on it and…
I suppose on one hand, this isn't much different than a company pulling a defective product from the shelves. On the other hand, normally they can't make the products that have already been purchased disappear. Or even come to your house and confiscate them, not counting a few gross abuses by some US federal agencies. This…
great topic, Placeholder items do not really help sell a game in the marketing sense. anything that looks unpolished is usually a turnoff unless its a white object that is clearly a placeholder. What is really beneficial about placeholder items is that it gets the ball rolling... Its a quick way to get all the technical…
Thanks a lot Kimon! I'll definitely try to put more time into her. I realized my first texture post wasn't very easy to critique , give how little information I actually included, hopefully this one will be easier. I whipped together a wood texture in photoshop and zbrush using an image I found on cgtextures. I was going…
This is a good base but it needs some more life as Sharvo stated, i also feel the buildings are a bit rigid, don't really understand them since they are so tall. (Don't think you have to shorten them i think this set up can have a nice atmosphere but they just go straight up with no other information on them could break…
Pre Maya and XSI, software like Power Animator and Softimage 3D were big 'black boxes' that were very powerful and although having SDKs, could only be expanded with specific programming resource. Maya changed all that. Using MEL, artists could really start creating their own tools and plugins, making their workflow and…
I'm going to a lot of indie dev seminars at PAX. I'm excited for talks about Kickstarter and marketing! Here is what I'm going to: Saturday: 10-11am Serpent Theater - Teaming Up For Indie Game Dev Noon-1pm Kraken Theater - Wildstar: Journey to Nexus 1pm-2pm Serpent Theater - 10 Questions for Supergiant Games (Bastion)…
@ozaffer It looks like Autodesk has corrected the issue (Opposite flag set when freezing transforms on -1 scale) sometime post Maya 2011, though I'm not sure in what version they fixed it. Clearly you're on a new enough version that you have the fix. I tested in 2016 and I don't have the issue there either...though I…