Thanks guys. JRancourt: Its funny because both those things you mention are crits I got from friends to change. They said I should define the anatomy and the tail a little more. I'll see what I can do and maybe make a blend of the two. Maybe smooth out the arms a bit and make a better transition for the tail.
Unfortunately not at this time. One thing you can do if you need additional inputs is duplicate your mesh, give it another material, and set it to additive blending mode. This way you can give the second layer a unique normal, spec and gloss map. More details on how to do this here (last section):…
One thing you guys need to realize is that huge corporations like this can bleed money for years. They probably have investments in a lot of other areas besides just games. I also know that Crytek makes a lot of its money from military contracts. In the end, they will probably just heavily downsize and re-structure or be…
Looking cool Chris, should make an interesting piece! The only thing that really stands out for me is the contrast between the yellow arm and the blue-grey body. It makes it feel like his arm is disconnected. Maybe blending some of the colours, so the blue-grey covers a bit of his top arm, would fix this problem. Looking…
that matcap is not doing it justice. Looks really strange and like it is making your details really shallow and weak. The face looks pretty cool man from what I can tell. Could blend the hair into the head more. Like what you did with the goatee by sculpting on the head. Keep it coming. The details on this guy's face make…
I have finished the grass and added some specular maps to the environment :) Here is how it looks so far: Next step is to make a shader for blending the grass with the ground, I think that one that allows me to paint moss in the ground will look fine.. Also,does anyone have an answer to this question?…
You would like to use Mray for that. Using mray "Batch bake" is better and you could just select to bake on verts and "lighting" info only on the menu. Make sure that after you have baked use the "modulate" or "add" on the "material blend settings". Also remember to set it to AMbient+Diffuse on the "Color Material Channel"…
@Tvidotto I just used the blend file provided in the downloads to use during the decimation process, then just append those objects into the my regular set-up file. What I don't understand is why aren't the scripts attached to a button or a custom modifier. Something that goes the lines of. Click Operation. Insert Value.…
Can anyone who HAS the beta talk about it or is there an embargo until a certain date? Also can anyone from Quixel shed some light on when we should expect the beta if we have already pre-ordered? Sidenote: Was quixel effected in any way by the recent heart bleed bug disaster? I keep not logging in just in case. :P
Started the textures on the gear. Been having some issues in substance where painting on overlapping geo weather on the texture sheet or the mesh itself will always bleed over onto other overlapping meshes. I'm still trying to find a tut on how to stop that but for now I used Mat IDs to get as close to accurate as I can…