Yeah, admittedly the lighting is just a directional light and skylight to help me get an idea of where shadows will be falling. After I get all the assets in and scripting done I'll do a nice lighting pass to brighten it up and make it look neat.
sect, its on the right in the still not talking to you script, but actualy what ru4it failed to notice iw this whole scen is reflected in a mirror that nick was looking in to see if he looked like samjak when iron man walked up behind him
Yeah thats really annoying, but its easy to fix and theres no script needed. By default 'Q' is assigned to Smart Select which cycles through the selection modes. Go to Customize User Interface and switch 'Q' from Smart Select to Select Object.
I've heard people say its easier to go from max to maya than it is maya to max. I started with max and went maya, without many problems (after a some scripts and plugins). Knowing both will stand you in good stead
Thanks for the replies dudes, It doesnt need to be that close to the reference, I just could figure out how to describe it. Ill have a bash at Bek's process (a script to select/ring every other edge would be so useful xD)
Thanks for the clarification. I've given up on that workflow (maybe wouldn't be an issue if I had an industry spec machine?). My lowpoly is symmetried so I'm hoping Painter will accept a symmetried highpoly for the normal bake. -thanks for the scripts btw!
In his article, Guillaume Provost suggested that before optimizing, first it should be determined whether the mesh is transform or fill bound. Question: How does one estimate the transform and fill cost of a mesh? Are there any tools, scripts or plugins for this purpose?
@Noors and @Codi Thank you guys! When I tried this command I used [0, 0, 0] or [100, 100, 100] values, and it did all wrong. Now I can do this easily via script! Cheers!
I think it's running on a HMD? (ie. Oculus Rift) Looks really neat, I remember playing around with 3d sketching a few years ago, someone here was working on a script for max. It was refreshing to be able to spin the concept around.
You cannot apply geometry deformers to joints. But you can try to drive the joints secondary motion with geometry like softbodies, or ncloth. Have a look at the free Bonus tools from AD, there is a script, that can make joints dynamic