Hey, I updated the geometry and I am now left with a Tricount of 3798. Do you think this is a more appropriate tricount? I punched down the Handles and some other pieces and cleared some surfaces to be flat and let the normal map do its job. There are still errors in the Normalmap which require fixing, but I will do this…
You only ever need to install the latest update. You don't need to install all of them. I don't know about the install error. I assume you did, but did you double check that you the proper 32-bit or 64-bit update? In any case, that's probably not the source of the problem since the default material works. Sorry, out of…
Awesome start. I like the cool effect that youre getting with your fog and your light shafts, however, at this point it feels too overwhelming. Consider scaling both down a bit and let your environment have a voice within the scene. You may not be trying to hide errors within your environment through the use of intense…
Update. -Fixed. In case anybody else comes across this thread and is having similar problems.... I fixed the rendering errors by expanding my cage in the 3d viewer of XNormal. I didn't realize you had to hit save meshes to keep the changes made to the cage :/ I thought they automatically saved when you closed the 3d viewer…
Unfortunately i was not as lucky as i thought and the fried harddrive managed to mess up my body sculp. but i had a save hiding. so i took a diffrent approach to minimize errors and i removed bodyparts and exported to Mudbox for details on the body. i will fix the uv mapping later and connect all the parts and add the…
At the moment your showing 2 random models which don't look at all like game art. They just look like random highpoly models. Also the guns are a tiny render and it makes it hard to see the details. although they do seem to have some smoothing errors. If you want crits, post what you are trying to achieve, post larger…
Did you convert the object space to tangent space with xnormal? Still getting errors? I'm working with modo and doing this workflow when baking using the rounded edge shader and it's working perfectly. Could you upload the model so we can have a look? Also, just so you know, you can flip the green channel via the textures…
I got the MouseInterfaceInteractionInterface file fixed (had to remove the class line).I created my own HUD so I don't need any references to Scaleform or GFx. I've been removing those parts of the code and come up with this error: Is there a way to delete the reference to scaleform without hurting the rest of my files?…
You've got a lot of errors here, going back to the highpoly stage. Many of the shapes are not modeled very accurately. Lots of areas where planes should be perfectly flat and planar but look melted or bent. There's quite a few areas where angles are wrong your details don't carry through to the right point, and there are…
Hey Robin! Sorry about the trouble! We can step-by-step troubleshoot for you if you'd like. Did the W10 system have the Suite installed at any point previously? If it didn't and you continue to receive this error, I can get a 30-day license issued to you for trial purposes. :smile: In regards to painting, closing 3DO and…