Like others have said, I would build a pc that costs only 1300-1500 bucks and upgrade/build a new one in 2-3 years. This way you get a lot more bang for the buck. But if you really want to spend your $4000 at once you could go with something like the following: CPU: Intel Xeon E5-2687W v2 (8 Cores, 16 Threads, 3400 Mhz) -…
Back with some results from my testing. Note: I have not read too much from the link that you have provided about Lightmass, I will be doing that today. * I have split the entire apartment mesh into room by room and this solved my issue for the most part. * The lightmap resolution for each room is 256 and I have NOT…
We have been working really hard to get more things done. Some gameplay core and robot AI work. Now we have 25km2 playable area where foliage, rocks etc.. are spawning procedurally. Player is also now able to build different buildings in VR to maintain colony and keep food and energy running although we still need to…
Hello, Heres a BB-8 rig I made for people to tinker with (and test putting stuff up for download). https://www.highend3d.com/maya/downloads/character-rigs/c/bb-8-free-rig-for-maya heres an example of the rig in action. https://vimeo.com/251125676
sRGB isn't too hard, but most of the definitions are very technical.. because its a technical subject. Of course technical doesn't have to be dry and jargony, which is where they likely fall apart. The quick and dirty of it is: its an encoding scheme to make images look right on CRT monitors or old TVs. Its been around…
Found this http://gunnergurl.deviantart.com/art/Under-Pressure-258720857. Might help although I don't know which tablet you got. I'd try plugging the tablet to a different port too and different driver versions. Anyways, good luck with that.
It is the wrong size + your component number is huge. http://udn.epicgames.com/Three/LandscapeCreating.html#Recommended%20Landscape%20Sizes Note correct resolutions there + expected number of components. Your size should have been 1009x1009 with 256 or 64 components, you instead have 1021x1021 with 4623 components (!!)…
I agree with this. I have models that consist of 200-250 separate lowpoly objects. There has to be a better way than to create 200+ groups manually. As models get more and more complex they will consist of more objects. This is especially true for Virtual Reality, where geometric shape is very important, and less can be…