Folks seriously , I gota laptop. Its time to start making 2d / 3d. It'll be a slow rampup for me but I've been too long out of commission. When was the last time you remember seeing anything for good ole Swampbug. NEVER. I come home from work to my 8 year old machine and just dont have it in me to make anything. Well the…
Looking for experienced environment artists and prop modelers to join our team. -The project is a first person multiplayer game using Unreal3 -Max or Maya -Onsite, Salary position with full benefits package -Must be willing to relocate to Huntsville Alabama -Must be US Citizen and able to obtain security clearance Apply…
Dear Polycounts, We are a team of second year student Visual Arts, and we are currently visualizing a 4 person death match map based around the 2012 Total Recall movie (specifically the Colony). In order to achieve the highest quality result possible we are looking for C&C from the community/Industry. We are starting this…
ABOUT DARK CATT: Dark Catt Studios is an independently owned and operated multimedia production company in Chicago. From its humble beginnings in 2012, shooting independent documentary and freelance video journalism, Dark Catt Studios has grown to take on more ambitious creative projects. The studio now has several…
Howdy, Welcome to my side of the Hazardous Course Character Class ::] So, yay, I was one of the lucky people who was selected for Haz's make a female character course. I will be documenting what I'll be doing for this course. The Character will be Samus Aran Zero Suit. The rest of the class: Hazardous YBourykina Funky…
also about performance, unless you are on a potato you ought to be able to keep 60fps in a scene like this. For reference I have a 1060 card and have scenes with more foliage than this and can stay around 60fps. Not necessary to achieve if you are going for portfolio but just a reference that you can keep in mind. how far…
This month I have been developing the main bulk of my scene. For the architecture and the fixtures I decided to use a RGBA / Blend mask workflow, I find it’s a better for texturing assets in situ, such as adding dirt and dust around fixtures this therefore makes it feel more grounded. I previously wrote an article about it…
I'm running a i5-4690K, a GTX 970, and 16GB of DDR3 RAM. So I understand having to work around your computer limitations. Though I don't do character work, just environment stuff. Understand that you don't always have to have an insane polycount in Zbrush to get good bakes. It's tempting to crank up the Sub-Ds until each…
Now onto New Bloom 2015... I went into this event with the goal of submitting more than any other individual artist, and I think I accomplished that other than DNADota which is a team of 5 or 6 people I think. I had this goal because last year I focused only on the gyrocopter set and even though it was added to the test…
Thanks for the extremely positive feedback everyone, I really appreciate it! To answer some questions asked in this thread: @ shinobix : If I continue this series I may pursue some more minimal designs. From a modeling standpoint more complex things make for more exciting subject matter so for these I stayed on the tech…