Hmm, I haven't tackled such a material before, but I would look at having the opacity level react to camera distance. There are some good tutorials out there. As for the other assets, I think your brick wall is probably the weakest: - You've got a lot of grime on there but it's very localised to the cracks. I would have…
The Invisible Children "organization" has some very shady roots. They've been implicated or connected to weapons deals and other stuff that one doesn't normally associate with legitimate charities. The bottom line is this: what has been proven through decades of trial and error and case histories at this point is that if…
actually its the other way around. max has a linear modifier stack which re-evaluates when you change state. ie it is a DAG (Directed Acyclic Graph). the reason why things work out when you move modifies is that it re-evaluates the whole stack from the root upwards in a linear fashion. the problem with this is that is…
Okok... here are some hints: As general pointers (not ordered in any way): 1. Recheck the relative position of the face compared to the rest of the head/hat. It seems to be a bit off... can't say for sure but I think it is a bit too low and bit too far forward (for example imagine the googles on her face instead on the…
Be patient if you can. I know its hard. But they are also dealing with mass amounts of applications and art submissions, all the while trying to complete a game too. So it can take them some time to respond. I've waited about 2 weeks before I sent an email over asking what was up. However, I sent in an art test to a…
the renaming to technical talk is a good idea indeed, cause the forum was always the place for exactly that, and although imo it was kinda clear (even more if you look in its threads before you post), technical talk is easier to get. While I am more coder-oriented these days, I think polycount should not give up its root…
In the above example if you're going to cloth sim the cape and the cloth that hangs over the legs as well as the tunic piece you should probably do a full on collision mesh, like a force field around the character But don't push it out too far away from the low poly mesh use the offset value for that. Its going to look a…
Saw it yesterday morning. And frankly, I think they should have probably changed the title. It could have just as easily been "Gotham City: Dark Knight." I don't mean to critisize the film for this, as I found it to be a very interesting take on the Batman story. But I was struck with how much of the film was about Gotham,…
I'm not sure I can test what you have going but lets see if I can help you structure things so they're a little more manageable and readable.(--Start of Script---------------------------------------------------DECLARATIONS---------------------------------------------------thePath = getSavePath() --get a path dialog to…
To echo Vig, Microsoft has been going through the motions of re branding PC games so that they can be marketed as a console, which will make it easier for dumb consumers who cant deal with having brand independent products. While it's evil from a "MS is taking over the world" perspective i think it will put some life back…