Completed 3D work - 3d modeling with Autodesk Maya. Rendering Arnold Render. Postrproduction Photoshop. Learning 3D techniques at Cice (Madrid) Feel free to post some oppinion. Thanks¡ L k
Latest upload. Re-rendered an older model of mine cause I couldn't stand looking at the originals! Hope you guys like it. More renders and 3d Viewer at: https://www.artstation.com/artwork/zA4Jx4
Hello Guys, this is a project i created based on a Hidden Moves artwork. It was rendered in Zbrush. Softwares: Zbrush, 3Ds Max, Marvelous Designer and Photoshop. Soon i'll post a render breakdown! Hope you like it!
Something I'm working on for a client. This will eventually be the main character in a pre-rendered adventure game. Created in 3DS Max and rendered with Brazil. The hair is done with HairFX, but it's temporary right now. This isn't his final hairstyle.
Hello, I made this character based on Lee Deukyeol's great concept. Sculpted from scratch in ZBrush. Retopology in Maya and TopoGun, Textured in Substance Painter and rendered in Marmoset Toolbag 4. I had a lot of fun making this Dark Warrior. for video renders, https://www.artstation.com/artwork/Wm1GmJ
UV's don't need to be in the 0-1 space. Place them wherever you want and scale them up/down to get the tiling texture to repeat as much as desired. For unique details you could use decals, or create a second UV set that'll be rendered over the tiling one (just give the important parts UV space in the 0-1 range and mask the…