not too sure about that, I'm sure you can trace Frostbite 2 all the way back to the Refractor engine in '99 or at least back to Frostbite 1. I'm not doubting the DVD, most programmers will be involved with rewriting major parts of an existing engine until it becomes a new engine for their studio. For example: Unreal 2…
model Just finished another one of Senna's buff attacks: "Captains Kick." This combination combines 2 melee strikes in conjunction with 2 ranged attacks. The second ranged attack is a 'charged shot.' I'm still playing with the speed on this... I'll give it a little break and come back after I look at some actual League…
I think it sort of ruins the mysterious feel of his piece with strong lights like this. 1-2 it's about bringing attention to right parts of your image 1. I painted this cyan fog you have over the hand slightly because that hand is clearly further away. 2. Painted glow to the eyes to bring attention, it's a bright colour…
I have 2 checker images I use as backgrounds when unwrapping. I have one that is composed of a tiling 4px by 4px checkers and is 1024 in resolution and one that is 8px by 8px checkers at 2048 resolution. So for a 2048 i just keep then 1 square apart and for 4096 2 squares apart. With all that said, IPackThat, is in…
Well starcraft 2 looks better than WoW at the the same zoom http://www.youtube.com/watch?feature=iv&v=GfoU_EC9Ul8 I hope they make it it look at good as starcraft 2's in game cinematics, but yeah, the timing for a new mmo seems weird, with D3 (and probably its expansion) coming out right before it, and D2 had one of the…
Yeah it looks like the old forum code has thrown a > in there. Replace it with > , the greater than sign. 8th line from the bottom, should look like this:if( size( ) > 2 ) { Edit: wtf - every time i try to post this the boards go batshit... Edit2: inside the size( ) is meant to be $edgeUVs, I have no idea why it's…
By the way, im actually following this tutorial; http://cg.tutsplus.com/tutorials/autodesk-maya/create-a-new-york-subway-entrance-in-maya-day-2-uv-and-bake-2/ when he bakes his normals from high to low annd his uv's are sewn and normals hard edged, yet he gets the desired results. but im not :s and im doing it exactly.
Well hes done, now for his weapon (not using the one i made already as its tacky as all hell), and shield. Body uses 2 512x maps (difduse, specular) Will really just be one file. Cape uses 2 256x maps (diffuse, alpha) Will really just be one file. And here is a fast rotation with the spec map on it.…
Did you really make those from scratch? Or did you use the T-Gen 2 tree and plant generator that is available specifically for XSI? ( http://www.strongmocha.com/2009/07/22/t-gen-version-2-0-released/ ) You have sooo many different tree variations... if you did make them one by one then I applaud your dedication!
Too many to list really. Bleh, not in any order: - Halflife 2 Sourdtrack - Troy Soundtrack - Ghost in the Shell 1&2 Soundtrack - Enigma - Enya - Front 242 - Frontline Assembly - Conjure One - Credence - Jimi Hendrix - The Doors - Led Zeppelin - Aphex Twin - Crystal Method - Chemical Brothers - Tangerine Dream - Finer -…