No problem. I get what you are saying. The pics are from the students assignments for low poly modeling with only diffuse textures. We have broken down the 3d art class into several different modules. So to teach one step at a time. Next will be UV Unwrap, and normal baking. Then we will move on to Specular, Ambient…
In that case, get a SSD for sure, a better video card($150 is a good range). Better monitor. These are things that you're very likely to notice. The I7 2600 may be an option too, the extra cost is about equal to the extra performance(which is rare, usually you pay disproportionally high amounts for extra performance).…
this is the concept art i have a side view of the head somewhere but im not following it. i will probably add some sortof helmet to him at some point though. i understand what you say about the static look of the body currently .. its something im working on, however the spine is curved look closely please. i think the…
Yeah, I have a lot to learn. The response and feedback I've been getting is amazing! I'm still learning, so I don't have a definitive pipeline; but this is what I usually do: 1. Take time to decide on a topic; this is pretty important; oftentimes grandiose things like elaborate suits of armour, or dragons, are more flashy…
The layout and composition of the environment is really strong, reminds me of a really high class coffee house that you find in central cities so that is coming along really well. As for the lighting, it is highlighting specific POI areas quite well but the shadows are way too dark, therefore creating negative space. To…
thanks for the feedback guys, mr significant, I use this megascans chart as a very rough base for the roughness value http://forum.allegorithmic.com/index.php?action=dlattach;topic=1060.0;attach=985;image but other than that most of it is eyeballed and just seeing what looks good in lots of lighting setups in marmoset I…
Hello, I'm looking for more freelance work! I'm in the process of waiting for some work to be released but I have a few pieces I can show from one of the projects and some personal work. These take downs were going to be used in engine but we found having the player face his attacker worked better…
Looking good! The thing that I notice straight away is that you have 4 pillars, 4 lifting arms and 4 Silo's (tube thingies on the left of the shot, I know that these are modular pieces, but It kinda bothers me that they are placed exactly opposite of each other. I do think that you can get more out of it by placing the…
I'm still very much a complete and utter newbie to all of this (I think I first glanced at Maya about 6 months ago as soon as I found out that it was free for students, and the rest has all been a bit of a blur), but I can definitely say one thing for sure, and that's that if anyone came to me and asked me where to start…
Aeon, I think a portfolio full of environments will show a much wider range of skills than a portfolio full of individual props (im generalising there). You can show that you know a lot about modularity which is really important for any game, showing you can make one set of, lets say wall pieces, and make them re-usable in…