So this is what I have of this character so far. Its the second time Ive tried to model a character. (Modeled a very low poly Deku scrub for "cryzenx" to use in a UE4 ocarina of time remaster.) Having issues with the max renderer. Not sure whats up with it. It keeps locking up when its finished, AND when I try to cancel…
Martin, Good stuff so far based on your experience. I like the RPG. Spec is well done in my opinion, but would benefit more with a gloss map and a bit of variation, since you have different types of materials on the model (wood, metal, etc). Do you have a normal map applied? The forest enviro is my least favourite.…
Sometimes you have to cut the sentimental ties you have with your early stuff. The first one keep, this is your quality marker, everything else must be at this level to get in. It's not volume of work its quality. The next two are ok, obviously for now you can't have just one piece in your folio so keep these two until…
It's a nice start, but I think the main page is too busy - art, text description, and sidebar make for a fairly crowded space. The white background is a bit stark; a medium gray (such as that seen on a certain artist forum ;) ) is more typical. The title banner is also a bit minimalist, at least for an artist's site; many…
My honest opinion is that when I look at your portfolio, it really becomes a tough sell not based on your modeling (which I think you're no doubt capable of), but the theme. Someone looks at that but what mainstream artstyle is it suppose to follow? Look at the big games or movies and and notice they all subscribe to a…
Answer for hand painting is very much definitely : 3D-Coat. A simple reason : Substance Painter records EVERY stroke you make so that the workflow is never destructive. That's great. But the cons is that your file after a bake or two is quickly going to be 2GB even with a 4000 low poly mesh + the .assbin files for the…
@cookedpeanut: i initially just modeled it flat and applied a bend deformer to it. had to do a little bit of vert tweaking to get everything to align but it wasnt too bad. @igi: i toss my maps into ddo just to start blockin in basic colors/materials. ill use some of the presets as a base to go for look/feel and then tweak…
The aim of this project was to produce a high quality next generation character, rendered within UDK using dx11 and all of it`s features. The final character count is around 110k triangles with legs and weapon. All accessories are modelled textured and baked individually off the character so they can be swapped and…
First decide what it is you want to achieve. Do you want to do environments or characters? Once you make that choice, focus solely on that, drop the others for now. You want to really drill into one discipline and do it well rather than trying some scatter gun approach with a bit of everything. You can always develop other…
I think the presentations of those pieces are pretty poor as well. More images, less sketchfab. 2-3 screenshot each piece, with wireframe, maybe also with texture sheet. Thumbnails are bad. Don't just show 1 Fox from a side view with poor lighting. Put in a few foxes. Maybe 2 grown foxes and a smaller one standing close…