Hi Christian! This is something we can assist with via support@quixel.se. Please send in a ticket ASAP including your complete system specs, an image of the error in question, the resolution of the project you're working with, how many textures are in this project (beyond the default four), and anything else you can add…
Can't go wrong with those specs, but the price does seem high. I tried matching the parts as closely as I could on a local build-your-own site [including giant SSD and monitor] and came to just over 2,070EUR. Not really familiar with the needs of archviz, so I'm curious why the need for 240GB on your system drive?
initial material testing (grey-dusty floor slab): So, had to scrap my original idea, and went with a different approach, thus taking so long to figure out things. This is the first material pass, and it's roughly there where I wanted. How ever the spec/gloss freaks me out... (lol on the unreal game logo XD)
Yeah sure. My specs are: Alienware AURORA_R4 Intel i7-3820 16GB RAM Nvidiea GTX680 Windows 10 I'm currently running up-to-date Photoshop CS6 (64bit) and using Quixel 2.01. I have tried all the usual stuff such as reinstalling the software, rolling back, restarting pc etc. Thanks for the reply btw.
Check out this thread: http://boards.polycount.net/showthread.php?t=72813 some good tips, some bickering :) but for the most part some really good ideas. Grime in the creases just means in the little inside corners of your model is a good place where dirt and grime would collect. adding that in your diffuse and spec would…
Well, the Geforce 1070 and 1080 just launched with 8gb of vram, the 1060 is rumored to have 6gb of vram, and even the current consoles have about 5gb of usable ram. Its fine to target 8gb vram, just make sure your minimum spec doesn't require anywhere near that so that you can capture as wide of audience as possible.
These are screengrabs from Maya 2009, High Quality Rendering in the viewport. Doesn't this make them "realtime"? They are using a default Lambert material, meaning no spec. One directional light that are lighting all of them. Oh and of course the 3 to the right each have a bump2D node + file node with normal maps that are…
I agree with Chinups, I've seen some of your other weapons and am completely impressed. They're beautiful. I havent seen all that you've done, but do you have any sci-fi weapons as well?I would love to see some, but the texture, spec work on the Sniper rifle and detail is amazing! Great job!
yeah, zbrush or muddy would be the ideal approach. You could subd and use cut heaps i guess btw mop i reckon it'd look sicker with leather texture in the spec and diffuse than the normal ;D oh, unless it was comparitively high res i guess. I'm thinking game kind of res. just imo.
Just another quick update M3A1 Ready for Ingame (Normal & Spec Map, rigged for Physx controls) Turntables http://www.1944d-day.com/images/tanks/M3A1/turntables/M3a1.mov (15 megs) Images MG for ontop, with custom fitting ( you can mount it onto a tri pod, or simply rest it on another object your call)