Well, I'd say that it is completely opposite here. This is a test, so of course I want to "bruteforce" it to see what this technique is capable of rather that relying on some simplified specific case that works fine. I would argue that this is very far from worst case (High-poly geo wise). To make myself a bit more clear,…
Again thanks a lot guys for the inspiration. Congrats Eric for the nice work on that link. Hito, I didn't understand because it seems the unity recorder is there only to record movie/video files? I can't believe how hard it is. After a few tests, for me, here's what seems to work best for now: I have some joint chains…
SEGA Genesis Controller and console should be just one piece. Two separate pages = two times the clicks. Also, IMO, the presentation is boring. A black console against a black background makes the entire thing look mono. Why not present the console in its natural habitat? Model the game cartridges, throw in the CRT TV's…
Here is some feedback on the 3 biggest things that stick out to me. 1) A lot of your assets are really wasteful in triangles. The pipe set you made is crazy high, and I can't even tell how or why from looking at the pieces. Just to put it in perspective a little bit, you have pipes that are 700 and 900 triangles, and I…
hi man, great changes, thanks! :) the only thing that doesn't quite feel satisfying is the -1 offset/mirror part. It feels a bit like a band-aid for a specific circumstance rather than addressing the root, which is precise control over an objects scale value. Is there a reason why you're reluctant to treat scale the same…
Hmm, I haven't tackled such a material before, but I would look at having the opacity level react to camera distance. There are some good tutorials out there. As for the other assets, I think your brick wall is probably the weakest: - You've got a lot of grime on there but it's very localised to the cracks. I would have…
The Invisible Children "organization" has some very shady roots. They've been implicated or connected to weapons deals and other stuff that one doesn't normally associate with legitimate charities. The bottom line is this: what has been proven through decades of trial and error and case histories at this point is that if…
In the above example if you're going to cloth sim the cape and the cloth that hangs over the legs as well as the tunic piece you should probably do a full on collision mesh, like a force field around the character But don't push it out too far away from the low poly mesh use the offset value for that. Its going to look a…
Why do I like retro games...the main reason for me is nostalgia and I hope you examine that word carefully because it's important for your dissertation. Back when I was 7 years old I got my hands on Donkey Kong Country for the SNES and it has remained one of my favourite retro games due to the fact it is still fun and…
the renaming to technical talk is a good idea indeed, cause the forum was always the place for exactly that, and although imo it was kinda clear (even more if you look in its threads before you post), technical talk is easier to get. While I am more coder-oriented these days, I think polycount should not give up its root…