Thanks Daniel, I'll try that out. :) Birthday weekend separated me and the computer for a couple days, but I've made some progress. I've played with lighting a bit and trying to pull more color into the scene. Screens now have a stand-in blue glow for lighting. Still stand-in centerpiece. Spent like two days trying to…
Are you looking at reference photos when sculpting these? I would definitely recommend doing so...find some photos of the type of rock you're trying to create, and try to match the forms you see in the photos. Trying to randomly sculpt forms in the hope that you'll hit something that looks like 'a rock' is going to be a…
It's been awhile, but I'm still going on this character. A lot of trial and error trying to figure out the best approach for different aspects, particularly the hair and fur. Not happy with the tail, but the trim on the boots seems alright. Also trying to determine a pattern for the torso to shake it up a bit. Currently it…
This is ridiculous :D Alright, thanks for trying that. I have no idea why is that but clearly, everything gets slightly shifted compared to what Unreal would want. The error appears with a fully flat normal map too. I have one more idea to try, but after all of these, I doubt that it will do much. Can you try enabling…
what i was following and trying to do is exactly this http://nedrilad.com/Tutorial/topic-116/Game-Art-Complete-107.html sure robin but before using programs that automatize a process i always try to know exactly how it works and if i can be able to do it manually i'm going to try ndo and substance designer but do they…
i did try to keep the subD to a lower level, however i just seem unable to sculpt the basic shape of the mouth, so i turned the subD up and didn't turned it down again, i'll try keeping the subD at the lowest when sculpting the basic shapes down next time :) ill definitely try doing some human skulls, thanks for suggesting…
I would drop her breasts down against her ribs more-- right now they appear to be super saggy in shape, but they are kind of floating in front of her ribs, with nothing under them for support. Otherwise, no real crits on the color, except maybe try to keep an overall tone for the whole piece. Since the skin is a greenish…
Looking great man! One thing I try, is that if I find using a few adjustments it looks lots better, I try to force myself to paint in the final look the next time. Use the color picker to see how saturated those skin colors are in the final, and try painting with them next time. Its always best I find to paint with as…
About the color issue you can press F3 to swap between shaded and wireframe view...press F4 for wires on shaded - create a box and try it out. I am not sure what you mean about the plane? You have converted the plane to editable poly, select it and are trying to hide it? Or you have selected a face/polygon in the plane and…
Woow really. it sounds like you know your way around :) most times i try to move verts by hand I get very bad mistakes :) (really bad) I try to only move them by hand in the problematick areas where I think I should adjust it for better results -like the cylindrical shapes. I should most likely try your way because this is…