Hello everyone, I'm new here. Currently, I'm working on creating my first stylized low-poly (game-ready) model. When baking high to low-poly in Substance Painter, everything looks good with all mesh maps and material view. However the normal map (mesh map) has visible seam lines. After searching online, I found a few…
If you do not draw how will you make stylised characters and hand painted textures? You're limiting yourself to photosourcing textures or the texture generating softwares (wich are awesome btw, but without some user imput every thing looks generic and flat and you're a slave to the process involved because you don't…
Loving the Darksiders Door! With the jungle piece though, I'm not sure its style comes across clearly enough. I can't tell if it's supposed to be realistic or stylised, and I think that's in part due to the amount of detail in the textures. In particular, the tree bark and statue diffuse have a lot more fine noise over…
I think you have decent work but your characters are very subpar. If you are aiming for prop artist, just nuke the characters. If you want to do character work, study up more on anatomy and proportion and get that higher quality. The book is probably your strongest asset. I think modeling wise, you do ok work. Texturing…
Yeah, I went with the mindset of making Henry Cavill so that resting bitch face is Blendshape and Wrinkle map combo the image you are pointing out is his neutral face; no blendshape no wrinkle map triggers. Now I can take this Henry model and turn him into Superman or one of his other Characters super easy instead of…
Joined the head and body together, try to get neck length correct, did a quick and dirty paint and material to try get a better feel. Had a bash at the face forms again, try to make it more refined. still trying to get things right... Here's where I am at. From now I'm going to go around cleaning and polishing the body,…
I think one of the reasons why we fail is joustes awesome art style...Its so hard to do stylized objects for some people (including me) which causes mismatching the assets art styles.I think its crucial.I felt it and lose my interest to the project.So i think we need a strict art-management... I am not against the Joustes…
Update on textures. I still need to paint the alphas for the hair and eyelashes... I also need to break the uniformity of the hairline. I've been running into a lot of trouble getting a shader in Unity working that has a Diffuse, Colored Specular, Transparency, and Normal map channel. Does anyone have any leads on a shader…
Looking good, man. I'm enjoying following this thread. Are you targeting the style of some of the reference posted here? Not just in paint, but also in your geometry? What you have is great. It feels in the vein of something along the lines of 'Fable' to me at the moment. If you wanted to bring even more stylization…
Maybe post one/few of your anatomy studies and what do you want to know more specifically and why , saw on your artstation that you are interested in stylized stuff is that it ? Clear this things in your head and maybe after that can give you some directions General tips for learning anatomy : find mentor , learn to…