Yeah, people have asked for this for a long time. I think we'll only see this once the re-write is complete. Someone made a scripted window for Max, but it consumed RAM like crazy... http://forums.cgsociety.org/showthread.php?f=98&t=906296
perhaps drive the material transition with the distance between the object world position and another 3 vector parameter, then set that parameter to be the world location of the particle emitter center via script/kismet? So as you move your emitter the burn effect follows?
http://www.scott-talbot.com/ I just redid mine for college applications. Nothing special. I just kept it simple. I coded html and css but the gallery script I downloaded online for free. If you go to www.w3schools.com they are a good resource for coding.
Cool Neox! I'm glad you've found something that works for you. If you end up modifying Chomp to make it work better, don't hesitate to share your findings. Getting ArtDock-like scripts to work on the SP3 is really sought after!
The way I did it was to create a custom material. I just imported a map for the albedo and opacity, saved the material under C :Users\Public\Quixel\SUITE\script\presets\Materials\Patterns\ . Then you can select it as the texture to use in the mask editor.
I think you could easily make a script that does what you want and bind it to the move keys (move whole shell on U or V by 0.01 or something). In Maya at least, it's very easy to do, it might be easy to do in C4D too.
nice idea :) I'v found it better to just model them in. you get the advantage of having them in the normal map bake. easy masking and having them in the AO bake. I wrote a similar script in max that placed the studs along a spline.
ya i just using the built in tools of max or maya + some scripts. Yes some of the external tools are cool, but if your doing UV's as you model the amount of back and forward between apps i would need to do makes it no worth it.
Doesnt work in maya 2015, if i click quick assign diffuse: // Error: file: F:/Docs/maya/2015-x64/scripts/ddoMaterialManager_2013.mel line 739: Number of arguments on call to AEfileTextureBrowser does not match number of parameters in procedure definition. //
Tried using object painting? IE: [ame=" https://www.youtube.com/watch?v=xo8zPOS_1ds"]Sneak peek: Object painting - YouTube[/ame] Neil Blevins has a version in his Soulburn scripts pack as well. http://www.neilblevins.com/cg_tools/soulburnscripts/soulburnscripts.htm