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Re: Sci fi military helmet
Reply by
demigodssw
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Jul 2017
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3D Art Showcase & Critiques
Added some weathering effects. Also took some test renders in painter, will be finalizing the renders tommorow.
2 results
Re: Wasteland Mechanic Character
Reply by
alec2002
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Jun 2017
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3D Art Showcase & Critiques
Been quite a while since the last update, but here are the final renders! Rendered in KeyShot and composited in Photoshop.
2 results
Re: Robotech - Lisa Hayes
Reply by
nikionly
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Apr 2012
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3D Art Showcase & Critiques
How did u render the toonline? did u just bring in a render into PS and pain over?
Re: metro last light
Reply by
sandviper
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Jun 2013
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3D Art Showcase & Critiques
Thank you! As I said this is my first rendering experience, but I think that render is really weak.
6 results
Re: 3DsMax 2012 Lightmap bake with padding problem.
Reply by
DimensiO
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Oct 2013
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Technical Talk
Default scanlight renderer with Light tracer. Using a standard Skylight. I'm baking a Shadowsmap with Render to Texture.
2 results
Re: Dwarfs W.I.P.
Reply by
dirigible
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Aug 2012
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3D Art Showcase & Critiques
Occult, why not render in zbrush? http://www.pixologic.com/blog/2009/08/tutorial-on-rendering-with-zbrush-and-photoshop/
4 results
Re: Dirty Dumpster
Reply by
Junkie_XL
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Feb 2009
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3D Art Showcase & Critiques
Switch the renderer to mental ray and ambient occlusion will be a new element you can add in render to texture.
Re: Low Poly Modeling Techniques
Reply by
renderhjs
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Oct 2009
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Technical Talk
A.) screenshot? B.) disable map filtering in the render settings (F10 > Renderer > Antialiasing > Filter Maps = uncheck)
3 results
Re: 1080p Character Create Vids from TERA
Reply by
Anuxinamoon
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Jan 2011
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General Discussion
There are some armour renders here: http://www.terafans.com/topic/3464-tera-fans-armor-renders-aman/
2 results
Cyberpunk Headgear
Topic by
SamiTarvainen
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Nov 2016
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Featured Artwork
A lowpoly cyberpunk-ish headgear. About 10k triangles and 2048x2048px texture map. 3D modeling done in Blender, texturing and rendering in Substance Painter. Final renders Steps Texture (base / normal ) Sketchfab model
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