@Iciban: I moved to only using Modo after I finished my jukebox. I went back and re-rendered my bumper car after that as well. Everything in my portfolio is rendered in Modo. I modeled the couch using only Maya. The details in the back cushion are all one piece, but it is separate from the details on the arms. I initially…
Well the next piece of the puzzle (and most requested thing by pixelers so far) is finally starting to take some shape Just starting to get it to react/update when you actually change pixels is working. Next step is getting the initial image and then update that when you make changes (in as near real time as possible)…
without knowing where you want to head to and what you want to do it is impossible to say if you would need a seperate head mesh or if your initial basemesh will do Pior, from what i understood - he wants to create a dragon and several variations including body and head shape changes and asks if he needs to do everyone…
I couldn't aggree more about reference. It's extremely important when initially planning out your model. It's also important to think about the silhouette of the shape because if it doesn't look interesting in silhouette, it won't when it's finished. Also keep an eye on how detailed your mesh is. One good rule of thumb is…
Some initial concept sketches - So far I like the second and last more than the versions with dresses. I think the dresses impede Elise's general silhouette. I do like the mechanical parts, like her legs in the second concept, and her arms in both the second and last versions. The high collar on the third concept looks…
Hey _adamturnbull when offsetting keyframes I normally do just 1 frame left or right (and snowball it) Should I be offsetting more than one key initially? Also mimicking what I once got critique on, the wrist is a tad too swingy, tone it down just a little. @Kelly.Shawn hey man I'm not feeling a lot of weight from that…
=) Thank you! I changed the texture style a bit. With this, I'll be taking a break and will return around 8th of December. I'll be focusing more on the skull creep den design that I initially made; I kind of had to let it rest since this turret and inhibitor needed a bunch of work. Going to spend the majority of my time…
which max version do you have? maybe someone here can send you the original fies of the ui folder. Otherwise yes a complete re install. Just in general: your initial post had little to none data, next time try to fill it with more data so we have to ask less and can help you straight away. Data such as what tool (where…
I'm not sure yet, I just enrolled. My program starts in June! Although, as you say, I've heard very good things and always nice to hear more positive comments. Thanks for answering the question. I suppose that was my initial thought, 'surely you can only brush the surface if you cover such a broad range of subjects'. But…
yeah the bulky ones i enjoy over the over-the-top armored core styling. However, i'd like to get some better kind of movement in it rather than have a very machine style animation list. I've come up with an initial concept that combines the two, and has resulted in a mech that resembles the heavier mechs from armored core…