Really cool design, man! My main crit I'd say would be the lower legs. They're less developed than the rest of the character. I'd suggest reworking the feet since they look like a bunch of rectangles slammed together. Also I suggest the calf area be defined more. It would look more polished if you applied the shingles-like…
you'll definently need some kind of software that can edit in 3D and do drawling (like photoshop) but if you don't want to pay you can look for free software. I think blender will work but it may be harder. You'll then want to download a 3D model from the official csgo workshop website (i think they have it) you can look…
I would really break up your materials and define them alot more. I would take the harder areas on your model and make them feel more shell like almost like a beetle shell. I would also adjust the spec on your skin, it looks flat. The model overall looks pretty flat in terms of your spec. I did a paint over to show you…
he's still got a pretty big ass, too much fat there and his calves are pitiful needs more mass try adding muscle fiber striations to him like on his back, triceps, chest and his chest muscles are decently defined but too small and there's too much uniformity to his muscles. i'd make his left pec bigger than his right…
HEY MILLZY!!!! Ok, so awesome start dude! I have a couple of crits which are: The boots look kind of flat not sure what to suggest... How the finger bends on the hands looks odd, maybe define the fold of skin and make it more angular. They Eyes pupils look really small... kind of threw my off but that might be personal…
overall your studies are looking really good, great rendering and texture in your brushstrokes and good understanding of the rendering. I think you could use a lot more defined hard edges and straight lines in your objects though, a lot of the time you have wobbly shapes and things not aligning properly even though they…
More work on the fish. Need to define his mouth more and redo his side I think. Redid the teeth. Also removed the paint for this screen, though it will be in the final Blocking out the body. Ugh something about it doesn't sit right with me. I think his hips might be too high? Also the deltoids look a bit weird too. Edit: I…
Hi there! Looks fine at this stage. I dont know if you are still working on it but I d like to give some crits if you dont mind. ()The hands are too small. The length must be at least equal to the length of the face. ()The brachioradialis muscle has a weird curve and should twist a bit more. have a look: ()The trapezoid…
no, it's basically a way of preserving intended volume when subdividing. I guess basically instead of using the low rez vertices to 'pull' the subdivided mesh in a certain direction like you're used to, the low rez vertices define points the smoothed surface will run THROUGH. Take a look at his last image. I think maybe…
Is it possible to define cells on a sheet of tiles and then call the cell? This way I could put dirty brick, clean brick, brick with broken middle on a single sheet all uniform size and call the cells I needed. I do this in 2d games where I have an entire sheet devoted to a particular tileset. I use it also for ISO games…